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* Bank Job - Hostages Reaction time increased. * Bank Job - Bullet Dodge - Bullets fire less frequently. Reaction time increased at expert level. * Police Chase - Fog density lowered. * Police Chase - Vehicles turn speed increases with speed level. * Road speed adjusted. Slightly faster on lower difficulty and slightly slower at higher difficulty. * Cafe - Plate responsiveness increases with speed level. * Cafe - Coffee reaction time increased. * Factory - Log Chop reaction time increased. * Factory - Carve Wood reaction time increased. * Factory - Sort heads - Fall speed reduced. * Factory - Attach Heads - stutter wait time increased, less heads to attach per cycle * Train - Rail Speed increased... a lot. * Training Montage - run speed decreased at higher difficulties. * Training Montage - Skipping speed reduced * Fete - TugOWar maximum difficulty reduced. * Fete - Hook a duck audio cue improved and speed reduced. * Fete - Coconut Shy reaction speed increased. * Fete - Hoopla speed reduced and miss chances set to 6 for all difficulties * Zombie Siege - Zombies knock down more barricade planks at once. * Zombie Siege - Less zombies climb up to the roof but they attack faster. * Zombie Siege - Battery loses more charge but less frequently. * Space Battle - Interceptors are fewer but attack quicker. * Space Battle - Asteroids are slower and fewer but larger. * Space Battle - Guide Missile flight time increased. Lateral speed increases with speed level. * Fantasy Arena - Fighter's opponents approach slower. * Fantasy Arena - Less Bats that approach slower. * Fantasy Arena - Healer's DDR game slowed down. Fixed - Robbers sometimes stop throwing debris on chase level. Fixed - Sometimes lose control of Tony on Zombie Level Fixed - Lazer sometimes doesn't turn off on Factory Level Fixed - Level End countdown continues after premature death. I changed a lot of stuff. Let me know what you think and if my fixes break anything new. Cheers, Wyvern
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