RTS JUST GOT BIGGER
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
Including everything you loved about Planetary Annihilation:
- Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
- Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
- Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
*Must meet Minimum System Requirements for offline play
TITANS: Balance Update Now Live! (Build 115444-dev)
Greetings Commanders,
Its been a while.
The wars fought across the galaxy have been plentiful and continue inexorably from the present into the future. But in war, one must adapt!
Our best Commanders and their internal processing units have run their neural network subroutines, testing time and again the performance of their unit blueprints in different scenarios; continually evolving and improving the combat-readiness of their armies.
Their computations have concluded and the technical alterations are being rolled out, with a wave of updated units flooding onto planets across the stars!
Now get back out there and learn how best to annihilate your foes with these evolved mechanisms of war.
[u]
[u]Vehicles[/u]
Stryker
Ant
Drifter
Leveler
Vanguard
Manhattan
[u]Bots[/u]
Dox
Spark
Grenadier
Firing deviation increased from 1 to 1.5
Splash damage REMOVED
Splash radius REMOVED
Grenadiers are intended as long range support units, but overperformed against mobile units. Removing the area of effect of their weapons will make them a lot less reliable against armies, while still countering static defenses.
Stinger
Slammer
Mend
Colonel
[u]Air[/u]
Hummingbird
Icarus
Target priorities changed:
Phoenix
Kestrel
Hornet
Naval
Piranha
Orca
Narwhal
Barracuda
Barnacle
Stingray
[u]Orbital[/u]
Solar Array
Omega
[u]Titans[/u]
Atlas
Ares
Zeus
[u]Economy[/u]
Advanced Metal Extractor
Energy Storage
Jig
[u]Defenses[/u]
Single Laser Tower
Advanced Laser Tower
Lob
Unit Cannon
The maps from the 1v1 pools now have descriptions on the nature of the map, and 50 of them now support multiplayer game set-ups beyond 1v1s
A list of the updated maps is here:
Below is a reminder of the current 1v1 ranked map rotation:
[u]
[u]
[u]
Build 115444-dev Update
[/u]Greetings Commanders,
Its been a while.
The wars fought across the galaxy have been plentiful and continue inexorably from the present into the future. But in war, one must adapt!
Our best Commanders and their internal processing units have run their neural network subroutines, testing time and again the performance of their unit blueprints in different scenarios; continually evolving and improving the combat-readiness of their armies.
Their computations have concluded and the technical alterations are being rolled out, with a wave of updated units flooding onto planets across the stars!
Now get back out there and learn how best to annihilate your foes with these evolved mechanisms of war.
[u]
Balance Changes
[/u][u]Vehicles[/u]
Stryker
- Speed reduced from 18 to 17
- Range reduced from 80 to 75
Ant
- Fire rate increased from 0.5 to 0.55 shots/second
Drifter
- Damage reduced from 125 to 120
- Range reduced from 115 to 110
Leveler
- Range reduced from 140 to 130
Vanguard
- Range increase from 30 to 50
- Fire rate increased from 0.5 to 1 shot/second
- Damage reduced from 2000 to 1000
- Splash damage reduced from 2000 to 1000
Manhattan
- Speed increased from 7 to 10
- Turn speed increased from 45 to 60
- Turn acceleration increased from 15 to 30
[u]Bots[/u]
Dox
- Speed increased from 19 to 20
- Acceleration reduced from 190 to 50
Spark
- Range reduced from 70 to 65
Grenadier
Firing deviation increased from 1 to 1.5
Splash damage REMOVED
Splash radius REMOVED
Grenadiers are intended as long range support units, but overperformed against mobile units. Removing the area of effect of their weapons will make them a lot less reliable against armies, while still countering static defenses.
Stinger
- Speed increased from 12 to 16
Slammer
- Fire rate for torpedo increased from 0.25 to 0.75 shots/second
Mend
- Health increased from 150 to 350
Colonel
- Metal cost reduced from 7000 to 6000
- Health reduced from 8000 to 6000
- Build range increased from 20 to 30
[u]Air[/u]
Hummingbird
- Health reduced from 150 to 120
Icarus
Target priorities changed:
- Fabber
- Air Defence
- Mobile & (Land|Naval)
Phoenix
- Health reduced from 300 to 240
Kestrel
- Health reduced from 300 to 250
- Range reduced from 80 to 60
- Damage increased from 15 to 20
Hornet
- Health increased from 200 to 600
- Metal cost increased from 1500 to 3200
- Fire rate increased from 0.25 to 0.5
- Range increased from 180 to 190
- Missile velocity increased from 80 to 160
- Speed reduced from 40 to 30
Naval
Piranha
- Range reduced from 120 to 105
Orca
- Torpedo weapon REMOVED
- Updated buildbar and strategic icons accordingly
Narwhal
- Torpedo weapon ADDED (250 damage every 2.5 seconds, 100 DPS)
- Updated buildbar and strategic icons accordingly
Barracuda
- Removed radar stealth
Barnacle
- Speed increased from 10 to 12
Stingray
- Tactical missile weapon can now target air targets, prioritising Hornets and Wyrms
[u]Orbital[/u]
Solar Array
- Energy production increased from 2500 to 3200
Omega
- Side cannons can now also target Land, Air and Surface targets
- Side cannons damage reduced from 2x65 to 2x30
- Side cannons fire rate increased from 1 to 2 shots/second
- Side cannons pitch range increased from 60 to 180 to allow them to targets units right bellow
[u]Titans[/u]
Atlas
- Health increased from 40,000 to 60,000
Ares
- Health reduced from 80,000 to 50,000
- Close range aoe stomp attack removed
Zeus
- Health increased from 10,000 to 12,000
- First rate increased from 0.5 to 0.55 shots/sec
- Energy draw increased from 5000 to 5500 energy/sec
[u]Economy[/u]
Advanced Metal Extractor
- Health reduced from 5000 to 3000
- Metal production increased from 16 to 18
- Metal cost reduced from 2000 to 1800
Energy Storage
- Storage amount increased from 100,000 to 300,000
Jig
- All resource storage REMOVED
- Energy production reduced from 7000 to 3750
- Explosion on death changed to only damage structures
[u]Defenses[/u]
Single Laser Tower
- Health increased from 350 to 400
- Yaw rate increased from 60 to 90
- Damage increased from 40 to 60
Advanced Laser Tower
- Hitbox adjusted
- Range increased from 120 to 130
- Rate of fire increased from 3 to 5
Lob
- Fire rate increased from 3 to 4.5
- Metal cost per shot reduced from 60 to 50
- Ammo capacity reduced from 500 to 445
- Ammo demand reduced from 15 to 13
Unit Cannon
- Added Storm to the buildable units
- Can now be built on water
- Metal cost reduced from 10,000 to 6800
[u]Maps[/u]
The maps from the 1v1 pools now have descriptions on the nature of the map, and 50 of them now support multiplayer game set-ups beyond 1v1s
A list of the updated maps is here:
- Alloy
- Amadeus' Rift
- Angels Causeway
- ASAT
- Ashworth's Garden
- Backbone
- Bulkhead
- Canals
- Canyon
- Castle
- Clutch II
- Current
- Diahydri
- District
- Echo
- EVAK-TWO
- Forager
- Fossil
- Fulcrum
- Gargantuan LE
- Haze
- Headwind
- Hemlock
- Hopper
- Line
- Moment
- Pax Frontier
- Plenty
- Riddler
- Riptide
- Scarred Sands
- Shackle
- Shard
- Snowball
- Surface
- Threshold
- Trench
- Turnpike
- Ulmost
- Undergrowth
Below is a reminder of the current 1v1 ranked map rotation:
- A-SAT
- Alloy
- Amadeus Rift
- Angels Causeway
- Ashworths Garden
- Backbone
- Bulkhead
- Canals
- Canyon
- Castle
- Centax-3
- Clutch II
- Complaint Department
- Current
- Diahyrdi
- Disparity
- District
- Echo
- Enfer
- EVAK-TWO
- Forager
- Fossil
- Fulcrum
- Gargantuan LE
- Haze
- Headwind
- Hemlock
- Hopper
- Line
- Maginot
- Moment
- Niflhel
- PAX Frontier
- Plenty
- Riddler
- Riptide
- Roc
- Scarred Sands
- Shackle
- Shard
- Snowball
- Spindel Range
- Surface
- The Ardennes
- The Marne
- Threshold
- Trench
- Turnpike
- Ulmost
- Undergrowth
[u]
Bug Fixes
[/u]- Advanced Laser Tower can no longer be shot over the top of walls by direct fire units
- Gil-E delay in intercepting missiles corrected
- Galata can now damage Astraeus
- Storm can now damage Astraeus
- Colonel turns changed to avoid them getting stuck
- `turn_in_place` set to true
- `turn_speed` increased from 90 to 180
- Commander turns changed to avoid them getting stuck
- `turn_in_place` set to true
- `turn_speed` increased from 90 to 180
- Kestrel guards properly
- Ant, Inferno, Boom, Drifter, Leveler, Locust, Vanguard guard layers fixed to be have properly when patrolling and attack-moving
- Beam weapons no longer stopped by water surfaces
[u]
Additional Improvements
[/u]- Some under the hood changes have been made for more optimal server startups.
- A rendering/startup issue with Linux based systems using Nvidia cards has been addressed.
- Updates to some single player maps, to make the also viable as multiplayer maps, have been included.
- A new chat mod, to replace the now defunct existing chat system has been included in the default mod list.
[ 2022-04-11 17:17:18 CET ] [Original Post]
Minimum Setup
- OS: Any Linux distribution supported by Steam
- Processor: MODERN Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: https://planetaryannihilation.com/support/linux/
Recommended Setup
- Processor: MODERN Quad Core ProcessorMemory: 16 GB RAM
- Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 7 GB available space
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