TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
Including everything you loved about Planetary Annihilation:
- Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
- Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
- Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
*Must meet Minimum System Requirements for offline play
We've recently updated the game with a Hotfix and wanted to share the Build Notes with you. Below you'll find build notes for Hotfix 86765 and Build 86422.
Hotfix Build 86765 - 8/26/25
Bugfix/polish:
Fix for crash when loading a save or resuming a game where an entity spawned and died on the same tick.
Galactic War Titan cards will now properly interact with the orbital and air titan, and will not show up in Classic PA
Fix for a crash in closestPointPlane
Fix for a crash caused by units trying to initialize a celestial move task after their planet has been blown up but before the unit has been destroyed.
When launching PA Classic on Steam when you own TITANS, the Quit & Install / Quit & Launch buttons on the popup now initiate the install or launch for you.
Fix for AI crash on shutdown in the interplanetary request system
Fix for a crash in BuildTask
Fix for a crash when loading a save with a unit with a celestial body and no order.
Fix for a crash when SimWeapon is verifying index in one place and not in another
Make main.css rules a little more specific
Fix some cursors on certain Linux drivers
Updated Classic land neural net data.
Sim units no longer kill the server if spawned with an invalid spec id.
Shut down empty load_save servers.
Set +x bit on published Linux files that need it. Fixes the Linux download not working out of the box
Fix default parameters to panel.move.
Fix for boolean inversion in the build task when creating the unit.
Added a 'no-gpu' option to the panel api. This allows us to reduce the number of processes and interacting with the gpu. Enabling software-ui has been know to solve certain ui crashes, and this offers a more balanced solution.
Titans should no longer teleport
Titans land neural net update
Titans air neural net update
Never automatically set particle data format as PositionWithAlpha. The format is almost never used, and when it is it's usually by mistake and causes something to break.
Events for enemy units will no longer be treated as your events. This bug was most noticeable with the idle fabber/factory widget
Solar Drone (Icarus)
-Underwater Vision decreased to 50 from 500
Nuke Tank (Manhattan)
-Armor Damage Orbital increased to 0.33 from 0.0
-Armor Damage Commander set to 0.33
Drone Carrier (Typhoon)
-Ammo Demand decreased to 15 from 30
Missile Drone (Squall)
-Metal Cost increased to 90 from 30 (Only will affect repair speed)
-Health Regen decreased to -3 from -1
-Acceleration decreased to 80 from 90
-Move Speed decreased to 80 from 90
-Turn Speed decreased to 240 from 270
TITANS update 86422 - Launched 8/18/15
GW
New difficulty ramping system
-Ramps all AIs, including bosses
-Difficulty is added based on distance from starting planet
-Has a modifier for galaxy size
Rebalanced econ modifiers for difficulty levels
Reduce AI on easiest difficulty
Made absurd slightly stronger
Adding titan enabling and titan cost reduction cards to galactic war.
Custom planets for galactic war.
Change system names to random names
Fix artillery tech showing up for artillery commander
Make custom commanders appear in galactic war as minions
Fix for GW AI doing nothing if you have a minion
Fix for GW AI not using Titans units
New Galactic War card audio hooks for ammo, cost and Titans.
Removing abandon war option from gw_play. Instead, the war can be deliberately removed from the saved games screen.
AI Changes
Improved AIs start a bit
AI Should respond better to naval threats
AI platoons will not completely lose their task when they encounter enemy forces.
Orbital laser attack task now supports escort squads.
AI now designates a larger area for rally points.
AI will handle its commander better.
If the AI commander is the only fabber on the planet, it will build things, even while heavily damaged.
Allied AIs will be notified when a nuke is intercepted.
AI will no longer build satellites on gas giants.
AI will see unit cannons as more of a threat.
AI will see anti-nukes on another planet as a higher priority target if it has nukes anywhere in the system.
Updated land based neural networks for both Vanilla and Titans.
Fix for AI seeming to ignore pelters as a threat.
AI will try to protect the commander with umbrellas.
Fix for code error in strategic manager.
Get the AI commander to focus on building factories more.
AI can now send orbital units between planets.
Adjusted AI platoon composition.
Fix for AI platoons with small vision and weapon ranges not working quite right.
Updated fighter and bomber neural network data for classic.
Fix for AI units not microing at all.
Fix an issue where the AI would rush unit headlong into a fight for no reason, instead of firing from an appropritate range.
Fix for AI platoons getting stuck against walls due to repeatedly (and unnecessarily) issuing move and attack orders.
Some more adjustments to AI platoon keep at range and micro distance calculations.
Fix for AI land platoons trying to attack things they are not supposed to.
Updated Classic land neural net data.
AI has separate platoons for Titans.
AI will not weparate the advanced bombers from basic bombers and gunships
Disabled the land Titans for the AI.
AI will only build one Ragnarok per planet.
Added AI neural net fighter and bomber data for Titans.
Made game enders appear as juicier targets to the AI.
AI will build nano swarms in the unit cannon.
AI should no longer clump its naval forever after building a hover ship.
Bounty Mode
-New game mode! You gain an economy boost (set in the lobby) for every commander you defeat
-If the commander self-destructs, then the last person to damage their army gains the bonus
-Added filter to server browser
System Editor
Explicit Planets always need a generator because we can't rely on a default
Added option to toggle off water meshes. Default keybinding is ctrl+w.
Changed default water depth to 100 (from 50)
New set of CSG
Balance changes
Make subs a bit faster
Fix torpedos firing at hover units
Updated solar drone to have a weapon
Give death weapons to air, vehicle, and bot titans
Beef up nuke tank's health and making it slower
Bumping up hover tank cost a bit
Grenadier
-Weapon Yaw Range decreased to 90 from 120
Unit Launcher (Lob)
-Range increased to 340 from 260
Slammer (Adv. Assault Bot)
-Move Speed increased to 14 from 12
-Acceleration increased to 140 from 12
Spark (Tesla Bot)
-Splash Damage increased to 50 from 30
Tesla Bot (Spark)
-Metal Cost reduced to 105 from 130
-Rate of Fire increased to 0.5 from 0.4
-Ammo Capacity decreased to 400 from 600
-Ammo Per Shot decreased to 400 from 600
Solar Drone (Icarus)
-Metal Cost reduced to 125 from 150
-Damage increased to 25 from 10
-Rate of Fire increased to 1.0 from 0.5
-Ammo Source Energy added
-Ammo Capacity set to 1500
-Ammo Demand set to 100
-Ammo Per Shot set to 300
Fabrication ships are now much more tanky and also more expensive.
Drone Carrier (Typhoon)
-Range increased to 250 from 180
Missile Drone (Squall)
-Brake decreased to 90 from 110
-Added target priorities: Air, Mobile, Structure - Wall, Wall
-Adjust drone size to make them easier to hit by AA
Support Barge (Barnacle)
-Build Arm Metal Draw decreased to 45 from 60
-Build Arm Energy Draw decreased to 400 from 800
Modding
Added "memory" storage API, which is like session storage, but asynchronous and without size limits.
- Added a KO extender to store to memory.
- Galactic war now uses memory storage for passing the battle config.
Fixed inconsistencies in the WorldView.fixupBuildLocation API.
Bugfix/polish:
Set full opacity to pause background
Tweaked the background for sub menus
Added in UI sound effects
Fix for login button
For the complete list of bug fixes/polish, please visit our site here: http://www.uberent.com/pa/news/
Minimum Setup
- OS: Any Linux distribution supported by Steam
- Processor: MODERN Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: https://planetaryannihilation.com/support/linux/
Recommended Setup
- Processor: MODERN Quad Core ProcessorMemory: 16 GB RAM
- Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 7 GB available space
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