Default controls are: Arrow keys, F to shot, D to jump, S to dash, space for the map. Joysticks can be configured throught the input panel available from main menu.
Some informations about the next update of Macroboy Y.
What is already done:
- Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters.
- Strenght shots in water provoke water stream.
- "Waterfly" tile (water going up...)
What I am currently working on:
- Blood layers, so blood spills does not transform tiles directly, but add graphics over them. (And so, allow any kind of tiles to have with blood on it..)
- Learning how to integrate the steam workshop, the steam overlay and screenshots. Also add the steam cloud savegame system and achievements.
The idea box, technical stuff:
- Detect joysticks when on the menu, and not only at startup
- Load and unload maps (Instead of loading all at the beginning) to allow to make them wider and allow more variety.
- Completly remove the old map system so the limitation of having maximum 128 different tiles disappeir.
- Fix bug: monsters are not all cleared when dying.
- Fix bug: powerups appeirs sometimes in walls and/or at top of maps (certainly an overflow from the bottom)
- Factorize wall crawler so it is only made of a single tile and crawl on what is aside it.
- Water layer
- Background decoration layer
- Monster layer
The idea box: graphics and sound stuff:
- Make sand tiles pretty
- Add particles and animation when shield tile is destroyed
- Add sewer tileset
- Add a fire/factory tileset
- Add an ice cave tileset
- Animate unanimated weapons shots
- Add "enemies being shot" animation
- Add a background parralax field inside maps
- Add "being hit" sound effect
- Add "dash" sound
- Add "jump" and "wall jump" sound
The idea box, gameplay stuff:
- Add a lean waterfall tile
- Lock all characters and allow unlocking by playing
- Lock all weapons and allow unlocking by playing
- Add steam achievements
- Add steam workshop
- New character "Damdoshi"
- New transformation "Felinistra" for Felina
- Real fighting bot
- Looping maps
- Weight increase fall speed when in water or sand.
- Weight reduce bouncing block bounce.
- Add a boucing on wall enemies
- Add an omnidirectionnal canon monster
- Allow wall crawler to wall on floor and ceiling
- Wall huger monster that sent parrallel to wall shots, regulary
- Make tanks going throught players instead of stopping on them
- Add a shiel to the canon monster
- Add dodging ability to the wall crawler
- Add a wall tile that disappeir and appeir again regulary
- Add a wall tile that allow shots to go throught
- Red door tile, red button tile, same for green and blue.
- Add two pattern controled bosses
- Wall tile that became ice tile regulary
- Floor tile that became spike regulary
- Floor tile that became hole regulary (same as tile that disappeir with alt gfx)
The idea box, misc:
- French version
- Add steam screenshot
- Add steam overlay
Minimum Setup
- OS: 4
- Processor: Intel Pentium IVMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
Recommended Setup
- OS: 4
- Processor: Intel Dual CoreMemory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
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