Default controls are: Arrow keys, F to shot, D to jump, S to dash, space for the map. Joysticks can be configured throught the input panel available from main menu.
Hello,
I am sending Macroboy Y v0.21 as soon as possible.
Here is what is inside:
- macos version
- Better and wider version of "Highway"
- Very lean tile
- Low lean tile, for ceiling and floor
- Add single player levels ("The drowned laboratory")
- Add race, castle and deathmatch wide arena ("City Hall Towers")
- Sand, background sand, and water sand tile
- Sand cascade tile
- Improve graphics variety
- Wide race, castle, eggs and deathmatch wide area "The underwater bunker"
- Update the character select screen so it supports a lot of characters
- Custom weapon loading system
- Custom character loading system
- On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map
- Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export)
- Custom tileset loading system
- Various maps improvements
- New wide deathmatch arena "The Sewer"
- New small deathmatch arenas "Fatal Tower", "Death mat"
- New deathmatch/race/deathrace map "The Well"
- Some maps have now an automatically moving camera (that hurts)
- Directional force fields now push players
- Race mode for almost every maps that were deathmatch only
- Castle war mode for almost every maps that were deathmatch only
- Water transmits electricity
- Fire does not work with water
- Ice freeze water
- There is now score
- Score powerup
- Water spike tile
- Foreground decoration tile
- Waterfall tile
- Water current tile
- Conveyor belt tile
- Red, green and blue teleporter tiles
A few things that were broke and are going to be fixed in a few days:
- Blood spills does not color anymore the level.
- Blood weapon on wall cancel tile decoration.
What was in scope and not done:
- Wind tile
- A tutorial of how create custom content for Macroboy Y
- Learn to integrate steam workshop
The idea box, for next versions:
- Background parralax
- Add layers to level for background, foreground, blood(ground?:p), water and monsters
- Load and unload levels one by one instead of a full loading at the beginning
- Detect joysticks even after startup
- Green block destroy animation
- Green block destroy particles
- Glass block (like green block, but stay destroyed)
- Glass destroyed particles
- Looping maps
- Omnidirectionnal canon monster
- Doors and buttons
- Animate sprite of all weapons, including enemies one
- Add animation for enemies being shoted
- A fighting bot
- New character "Damdoshi", with specific powers
- Add a transformation of "Felina" into "Felinistra", with specific powers
- Fire tileset
- Ice tileset
- A lot of steam success
- Weight changes the way a character sink in water/sand cascade
- Weight changes the way a character bounce
- Sewer tileset
- Steam success
- Lock characters by default, so they have to be unlocked by steam success
- Same for weapons
Minimum Setup
- OS: 4
- Processor: Intel Pentium IVMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
Recommended Setup
- OS: 4
- Processor: Intel Dual CoreMemory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
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