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Hello, I am sending Macroboy Y v0.21 as soon as possible. Here is what is inside: - macos version - Better and wider version of "Highway" - Very lean tile - Low lean tile, for ceiling and floor - Add single player levels ("The drowned laboratory") - Add race, castle and deathmatch wide arena ("City Hall Towers") - Sand, background sand, and water sand tile - Sand cascade tile - Improve graphics variety - Wide race, castle, eggs and deathmatch wide area "The underwater bunker" - Update the character select screen so it supports a lot of characters - Custom weapon loading system - Custom character loading system - On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map - Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export) - Custom tileset loading system - Various maps improvements - New wide deathmatch arena "The Sewer" - New small deathmatch arenas "Fatal Tower", "Death mat" - New deathmatch/race/deathrace map "The Well" - Some maps have now an automatically moving camera (that hurts) - Directional force fields now push players - Race mode for almost every maps that were deathmatch only - Castle war mode for almost every maps that were deathmatch only - Water transmits electricity - Fire does not work with water - Ice freeze water - There is now score - Score powerup - Water spike tile - Foreground decoration tile - Waterfall tile - Water current tile - Conveyor belt tile - Red, green and blue teleporter tiles A few things that were broke and are going to be fixed in a few days: - Blood spills does not color anymore the level. - Blood weapon on wall cancel tile decoration. What was in scope and not done: - Wind tile - A tutorial of how create custom content for Macroboy Y - Learn to integrate steam workshop The idea box, for next versions: - Background parralax - Add layers to level for background, foreground, blood(ground?:p), water and monsters - Load and unload levels one by one instead of a full loading at the beginning - Detect joysticks even after startup - Green block destroy animation - Green block destroy particles - Glass block (like green block, but stay destroyed) - Glass destroyed particles - Looping maps - Omnidirectionnal canon monster - Doors and buttons - Animate sprite of all weapons, including enemies one - Add animation for enemies being shoted - A fighting bot - New character "Damdoshi", with specific powers - Add a transformation of "Felina" into "Felinistra", with specific powers - Fire tileset - Ice tileset - A lot of steam success - Weight changes the way a character sink in water/sand cascade - Weight changes the way a character bounce - Sewer tileset - Steam success - Lock characters by default, so they have to be unlocked by steam success - Same for weapons
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