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During her new adventure, Pamela Cavendish goes to a misty and mysterious Scotland where a seemingly innocent landscape of moor quickly reveals its dark nature. Spectre from the past and ghostly sounds will force her to follow the amazing legend of the Red Moon.
After solving the case of Minotaur and secret of Norse gods, Pamela Cavendish, the world-famous anthropologist, travels to her niece's birthday in northern Scotland. Joyful ceremony turns into thrilling adventure, after the girl becomes kidnapped by a banshee from the other world. Nora's life is at stake and the Red Moon is rising. Pools lead Pamela to a haunted house, guarded by even more terrifying monsters.
Travel through the captivating landscapes of Scotland until you reach Kirkwall and discover the legend that haunts the locals. Uncover the secrets of abandoned mansion hidden on the island among marshlands. Face terrifying monsters and save an innocent child. Solve mind-bending puzzles and learn if there is a grain of truth in every fable...

Features

  • Visit 35 locations straight from the horror!
  • Solve over 40 scary riddles and HO puzzles!
  • Meet 10 mysterious characters and creatures!
  • Collect over 30 challenging achievements!
  • Fight with 5 monsters from Scottish legends!
Endless Fables 3: Dark Moor
Sunward GamesDeveloper
Artifex MundiPublisher
2018-07-19Release
🎹🖱️ Keyboard + Mouse
Very Positive (126 reviews)
VR Support
Public Linux Depots:
  • Endless Fables 3: Dark Moor Linux [1.73 G]
The creative process behind creating the locations in Irony Curtain

Game Description Image

This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.

If you'd like to support the game, don't forget to add Irony Curtain to wishlist !
Game Description Image

1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.


PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?


2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
Game Description Image

3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.

Game Description Image

4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
Game Description Image

5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
Game Description Image

6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.

7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.

So, did you enjoy this little tour? Would you like to see more from Irony Curtain?

[ 2019-01-18 15:21:10 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6537 ]

    13.02$ (13%)
    16.39$ (18%)
    3.50$ (77%)
    16.79$ (16%)
    3.93$ (21%)
    4.95$ (17%)
    12.42$ (17%)
    12.73$ (75%)
    5.03$ (16%)
    24.87$ (17%)
    4.00$ (80%)
    6.61$ (17%)
    5.46$ (78%)
    7.79$ (81%)
    17.75$ (11%)
    24.89$ (17%)
    49.77$ (17%)
    53.35$ (11%)
    34.59$ (42%)
    8.19$ (18%)
    17.75$ (11%)
    24.87$ (17%)
    0.72$ (93%)
    3.10$ (84%)
    5.15$ (83%)
    2.92$ (81%)
    4.23$ (79%)
    2.26$ (85%)
    8.29$ (17%)
    12.59$ (16%)
    GAMERSGATE

    [ 2363 ]

    2.03$ (86%)
    0.43$ (91%)
    0.85$ (91%)
    0.43$ (91%)
    3.06$ (74%)
    0.6$ (91%)
    0.83$ (92%)
    3.4$ (83%)
    0.56$ (81%)
    1.28$ (87%)
    1.88$ (81%)
    0.5$ (75%)
    1.28$ (91%)
    1.7$ (91%)
    9.37$ (63%)
    1.58$ (95%)
    2.55$ (91%)
    0.75$ (92%)
    2.99$ (85%)
    8.49$ (58%)
    8.49$ (58%)
    1.5$ (62%)
    4.5$ (91%)
    0.37$ (63%)
    2.55$ (87%)
    10.13$ (77%)
    2.55$ (87%)
    0.6$ (91%)
    3.19$ (79%)
    2.55$ (74%)
    MacGamestore

    [ 4393 ]

    1.04$ (85%)
    4.89$ (84%)
    5.99$ (90%)
    2.99$ (85%)
    2.98$ (90%)
    1.24$ (75%)
    4.99$ (80%)
    3.99$ (73%)
    2.99$ (80%)
    9.49$ (5%)
    1.99$ (80%)
    1.49$ (85%)
    1.42$ (93%)
    13.99$ (7%)
    1.19$ (76%)
    2.79$ (86%)
    0.99$ (90%)
    1.69$ (83%)
    1.29$ (84%)
    4.98$ (88%)
    1.28$ (87%)
    1.10$ (93%)
    2.98$ (85%)
    7.47$ (66%)
    1.19$ (88%)
    2.29$ (77%)
    73.99$ (8%)
    4.89$ (84%)
    1.99$ (80%)
    1.19$ (88%)

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