





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Version 1.10 Release notes: - optimization and correction of cutscenes - optimization of multi CPU support - Audio fixes and dialogue corrections - Audio enhancements and additions across the islands - Multiple fixes in accordance with playthrough reports - Multiple main and side quest corrections and expansions: * Sully's books added to his "death hut". * Shaka's reactions enhanced during Sully's demise. * The Maroons' hiding spots moved for better concealment. * The cave battle of the Maroons versus the soldiers expanded. * Extra loot in the docks near the clerk in St. John * While assassinating the clerk, you can choose to kill a random colonist accidentally (or on purpose). * More characters populate Avery's port (you can also interact with some) * Small addons to Avery's colony (captive and domesticated animals, guards, servants, etc.) * Ray's and the Colonist's paths in the Patriarch assassination missions optimized. * Corrections in scripting for the Avery's and Arko sidequests. * Corrections in the Patriarch ship hunt sea battle mission. * Expansions and additional plot and gameplay added in Avery's storyline: additional assassination missions, hunt for buccaneers, and more. * Spoiler: Ray (as your ally) will actively help you out in fights when completing Avery's missions (e.g. during the infiltration of Buccaneer Island) * Ray's attacks include melee / armed combat and tossing explosives * Spoiler: additional ways of eliminating the clerk in the port assassination mission for Avery * Interactions with Ray expanded, with new extended gameplay sections, fights and dialogues * Avery's port office overhauled and expanded * Avery's plantation and mansion overhauled and expanded * More characters and interactions in Avery's plantation * Overhaul and expansion of Avery's port * Musician to steal money from added in Avery's port * Hayes, his Hunting Stall, and his sidequest line added to Avery's port (quest opens after the Maroons' line, when Tutuola goes missing) * Arko's line expanded with the tasks of recovering his relics (sound-orientated mission), and tracking down and defeating Modok the evil shaman * Tutuola's voodoo houngan cave added as a new location (with extra loot and interactions) * Tutuola's storyline expanded, with extra missions and a new conclusion added for the Maroons' houngan * Extra rewards from Tutuola, including loot, experience, and Erzulie's portrait * The hut and the killing fields of Ray's brother Sully added as a new location (with loot and extra items around) * More tasks and encounters with the girls at the brothel * Goat dressed up at the brothel (find out the details from Maria's sidequest) * Spoiler: Ray's brother storyline expanded with a new conclusion (human sacrifice) * Spoiler: moral choice expanded in Ray's brother storyline (possibility to spare the brother, or to deliver him to the Maroons to be sacrificed) * Spoiler: moral choice expanded in Avery's island assassination / Patriarch sabotage mission (possibility to spare the wife, murder her, or let Ray kill her) * Spoiler: gravesites and a shrine to Christopher's murdered parents added as a new location (XP for visiting) * Spoiler: fight against Ray and hunting down Avery in his mansion expanded and lengthened * Additional interactions with the Maroons (extended spying/tracking down sequence, introductory fight, extended scenes) * Additional enemies and fight encounters added (humans, e.g. Hayes the Hunter, and animals, e.g. the Giant Sabertooth cryptid) * Fixes and multiple enhancements in the Ancient Temple trap labyrinth - Fixes in console messages and logs. - New sidequests and extra characters added (extra XP points for finding 'Crocodile Gena') - Additional ship encounters - Additional sea mission / treasure search - Additional and expanded logs - Multiple additions and expansions across all islands (new ruins, new sacrificial altar with extra loot, new cannibal rituals and sacrifices, and much more)
Version 1.10 Release notes: - optimization and correction of cutscenes - optimization of multi CPU support - Audio fixes and dialogue corrections - Audio enhancements and additions across the islands - Multiple fixes in accordance with playthrough reports - Multiple main and side quest corrections and expansions: * Sully's books added to his "death hut". * Shaka's reactions enhanced during Sully's demise. * The Maroons' hiding spots moved for better concealment. * The cave battle of the Maroons versus the soldiers expanded. * Extra loot in the docks near the clerk in St. John * While assassinating the clerk, you can choose to kill a random colonist accidentally (or on purpose). * More characters populate Avery's port (you can also interact with some) * Small addons to Avery's colony (captive and domesticated animals, guards, servants, etc.) * Ray's and the Colonist's paths in the Patriarch assassination missions optimized. * Corrections in scripting for the Avery's and Arko sidequests. * Corrections in the Patriarch ship hunt sea battle mission. * Expansions and additional plot and gameplay added in Avery's storyline: additional assassination missions, hunt for buccaneers, and more. * Spoiler: Ray (as your ally) will actively help you out in fights when completing Avery's missions (e.g. during the infiltration of Buccaneer Island) * Ray's attacks include melee / armed combat and tossing explosives * Spoiler: additional ways of eliminating the clerk in the port assassination mission for Avery * Interactions with Ray expanded, with new extended gameplay sections, fights and dialogues * Avery's port office overhauled and expanded * Avery's plantation and mansion overhauled and expanded * More characters and interactions in Avery's plantation * Overhaul and expansion of Avery's port * Musician to steal money from added in Avery's port * Hayes, his Hunting Stall, and his sidequest line added to Avery's port (quest opens after the Maroons' line, when Tutuola goes missing) * Arko's line expanded with the tasks of recovering his relics (sound-orientated mission), and tracking down and defeating Modok the evil shaman * Tutuola's voodoo houngan cave added as a new location (with extra loot and interactions) * Tutuola's storyline expanded, with extra missions and a new conclusion added for the Maroons' houngan * Extra rewards from Tutuola, including loot, experience, and Erzulie's portrait * The hut and the killing fields of Ray's brother Sully added as a new location (with loot and extra items around) * More tasks and encounters with the girls at the brothel * Goat dressed up at the brothel (find out the details from Maria's sidequest) * Spoiler: Ray's brother storyline expanded with a new conclusion (human sacrifice) * Spoiler: moral choice expanded in Ray's brother storyline (possibility to spare the brother, or to deliver him to the Maroons to be sacrificed) * Spoiler: moral choice expanded in Avery's island assassination / Patriarch sabotage mission (possibility to spare the wife, murder her, or let Ray kill her) * Spoiler: gravesites and a shrine to Christopher's murdered parents added as a new location (XP for visiting) * Spoiler: fight against Ray and hunting down Avery in his mansion expanded and lengthened * Additional interactions with the Maroons (extended spying/tracking down sequence, introductory fight, extended scenes) * Additional enemies and fight encounters added (humans, e.g. Hayes the Hunter, and animals, e.g. the Giant Sabertooth cryptid) * Fixes and multiple enhancements in the Ancient Temple trap labyrinth - Fixes in console messages and logs. - New sidequests and extra characters added (extra XP points for finding 'Crocodile Gena') - Additional ship encounters - Additional sea mission / treasure search - Additional and expanded logs - Multiple additions and expansions across all islands (new ruins, new sacrificial altar with extra loot, new cannibal rituals and sacrifices, and much more)
[ 5653 ]
[ 1481 ]
[ 4227 ]