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To celebrate the 3rd anniversary of The SOL Device, a new challenge pack is being added. This new update has 8 new challenging puzzles to complete and 2 rewards for doing so! More puzzles are also in the works, but I wanted to get these out around the anniversary to celebrate. Here's a more in depth list of changes to the game: -The visuals have been updated! Walls are no longer plain gray rectangles. Now they're TEXTURED gray rectangles. -Jump better! A grace period has been added where you can still jump after walking off a ledge you wanted to jump off of. You'll lose a slight amount of height doing so but it's less infuriating now. -Challenge levels added. Unlocked after finishing any ending, accessible on the upper right of the main menu room. Only 8 for now, but I have more in the works. -Timer added, perfect for speedruns. Unlocked after finishing any ending. Usable in the main game and challenges, and starts/stops automatically. The time is saved with the game, but starts counting up while loading in, so speedruns are best done in one setting if you're trying to set a record. -I had to wrestle the red lasers to get them to behave, you might not notice any differences though. -Save data has been restylized but ideally you shouldn't even notice. If you start a new game you definitely won't. -Pink switches and timer switches can now be activated by clear beams. Obviously should have been the case but was never pertinent until now due to how challenges work. -Concept Art room entry moved like 600 pixels to the left. By that I mean it's now a walk-off exit rather than a door in the middle of the room. -New options added, unlocked after completing certain challenges: --The Life Guard that keeps you from depleting HP to 0 via device usage. Beware cooldowns on continuous use functions like the glider and shield. --Improved HP regen, specifically 1.2x faster. -Misc bug fixes and optimizations. Not like this game was intensive to begin with, but good coding practice for me.
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