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Hello!
For the past month and a half we were very silent since we were busy preparing, releasing and supporting closed alpha test. Because of this we didnt have enough time to develop new features, and thus there was nothing to tell you about. Today weve released the last patch for alpha version, which means were back into action again! Therefore, today's devdiary is an filler one - we'll talk about alpha test results and plans for the future.
In general, were pleased with how the alpha test went. Despite the limited content, every 10th player spent 10+ hours playing the game, and weve also collected lots of suggestions and ideas - that well try to consider during further development. Soon well also send another devpoll to our alpha testers in order to get a detailed feedback on all the aspects we're interested in.
As many had noticed, weve changed the release date from the Q1 2019 to 2019 in general. As it turned out, were bad at making predictions its quite hard to keep up with the deadlines while constantly experimenting and tweaking things and without such tweaks its hard to make such a large-scale game work well enough. Therefore, for now, we prefer not to give any exact dates, but to focus on the development. We still intend to go Early Access before the end of the year, and a specific date will be announced only when we feel the first public build is almost complete.
The next step in our plan is the transition to the closed beta, which we intend to launch in a few months, late spring or summer. It is unclear how much well be able to fit in a few months, but the minimum roadmap looks like this:
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