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Hello!
From now on we return to our practice of regular devlogs. We successfully ported the game to GMS2, and while the rest of the team fixes some remaining problems, I decided to write about what changes of our attribute system should you expect in the full game. I emphasize that everything described below is so far mostly a concept and can change in the course of direct development.
So, what are the most important problems we have identified based on the feedback from the players?
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