- Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
- Explore grim dungeons beneath the kingdom of Aldor
- Fight ancient vampires and customize your hero with different armor sets and weapons
- Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
- Face the Prologue's mysterious boss and find out if you're strong enough to defeat him
Hello everyone.
Despite of the astonishing success of our Kickstarter campaign, we haven’t even had a drop to drink, so we’re in a good shape and still working on adding actual Options to the game. But there were plenty of problems that needed to be dealt with, so here goes a patch with numerous important tweaks and fixes.
[h1]
- Your SP are now set to 0 after entering the Archives. You can no longer have a free SP by abusing the possibility not to learn Pyromancy during the tutorial.
- Fixed crash associated with a death from a trap.
- Spell mana cost is now correctly calculated.
- Being stunned no longer interrupts the cutscene.
- Fixed exploit allowing to swap loadouts for free when hitting switch button too frequently.
- Chests should no longer spawn near the exits.
- Fixed numerous table spawn issues.
- Fixed crash associated with attacking enemies using keyboard controls.
- Fixed crash happening if the player died prior to the cutscene start.
- Fixed AP leveling exploit.
- Pain Resistance should work correctly now.
- Stuns should work correctly now.
- Bars should now correctly display the percentage of player’s current HP/MP
- Blood Lancet now cause Bleeding for 4 turns instead of 5.
- Leeches restore 10% HP per turn instead of 5%. Their duration was reduced to 7 turns instead of 10.
- Antitoxin now reduces Toxicity level by 2 instead of 1.
- Nerfed Vampires accuracy. Slightly increased their Fumble Chance.
- Vampire Noble’s (halbierd-wielding one’s) health and armor was slightly reduced.
- Buffed low level maces, axes and daggers.
- Nerfed Summoned Zombie’s health. Now they should die after spending two turns in Blood Pools – the way it was supposed to be.
- Nerfed Vampire Initiate’s and Fallen Warrior’s block chance. No more bumping each other for 0 damage for the eternity.
- Slightly nerfed armor of the Undead. Part of their Absorption was replaced by less reliable Defence.
- Now each level up gives 1 SP. More skills for the skills throne! (this change applies only to the Prologue)
- Numerous text tweaks (more to come).
[/h1]
Best wishes!
Minimum Setup
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalent
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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