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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback I get. I do think the game offers some value as is, and provokes some thought about technologies that would be useful on Mars. I welcome any discussion or feedback on these ideas. Sol 0 was my first attempt at making a game. I've learned a lot, and honestly the game probably should never have been as popular as it is - I think there is a huge opportunity for a quality Mars city builder, and the subject matter seems like it was compelling enough that the quirks of this game could be overlooked! Thanks for all your support, Sol 0 Team
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback I get. I do think the game offers some value as is, and provokes some thought about technologies that would be useful on Mars. I welcome any discussion or feedback on these ideas. Sol 0 was my first attempt at making a game. I've learned a lot, and honestly the game probably should never have been as popular as it is - I think there is a huge opportunity for a quality Mars city builder, and the subject matter seems like it was compelling enough that the quirks of this game could be overlooked! Thanks for all your support, Sol 0 Team
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