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Victory at Sea Pacific: Patch 1.0.4 is on Beta Hi everyone, now we have collated everything here is the first patch based on feedback, we plan on making this regular until we are all happy with it. I apologise to everyone where this has not met expectations, just know that this isn’t some quick money garb from us, we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required. If it doesn't update right away select Properties again, local files and verify the integrity of the game. Gameplay tweaks: • If the target of a flight or ship's attack order is destroyed, they will keep attacking another target, instead of returning. • Aircraft that are not their squadron’s leader are shown as dots on the bridge screen. • Increased the spread of all ship weapons and coastal guns, and reduced the accuracy of aircraft against surface targets. • Supply convoys will try to oversupply ports if they have no alternative, rather than stay still. • Friendly fire now does no damage. • Ships’ critical hit effects no longer escalate (resulting in suddenly exploding ships) after leaving a battle. • Improved automatic resolution detection, and selecting a resolution on the options screen applies it immediately. Disabled aspect ratios other than 16:9 and 16:10, as these are unsupported. Bug fixes: • Improved landmass avoidance for ships. • Non-player fleet markers are no longer selectable. • The stats popup on the fleet screen is correctly positioned at higher resolutions. • Reduced the sun glare, and fixed the midnight glow. • Fixed an instance of ships loading with the wrong rotation. • Correctly return squadron header to the list when failing to merge with a non-player-controllable fleet, or a fleet of a different faction. • Supply convoys can no longer to be split. • Upgraded anti-air weapons no longer take the place of gun turrets after loading a save. • Swapped aircraft payloads gain the correct stats, and flights swapped to torpedo bombs no longer forget how to use them after loading a save. • Fixed an instance of flights losing their global position. • Fixed an instance of ships not using their guns while selected, despite the player not taking manual control. • Added safeguards to prevent save file inflation. (broken saves should now work) • Aircraft repair at the correct speed. • Fixed an instance of ship’s flight deck at full health being considered destroyed. • Commodores are no longer promoted to the mysterious “Rank 9” • Fixed aircraft flights being assigned to two airfields simultaneously. • Crew can repair critical hits outside of combat view. • Fixed an instance of flights readying takeoff while not in the launch queue, leaving them grounded. • Fixed an instance of all fleets in the Pacific grinding to a halt. • Ports take the correct amount of time to upgrade. We will be fixing more of the strange aircraft behaviour and save/load glitches for the next patch which will be very soon.
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