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AegisM is a competitive tower defence game with a twist. It combines tower defence with a wave survival/top down action shooter and then adds more new and exciting elements to the mix. Work alone or team up with others to work out the best strategy to achieve the highest scores on the never ending survival leaderboards. Once you're ready to prove yourself even more, you can take to the Player vs Player mode with competitive matchmaking and ELO ratings. AegisM is unlike other tower defence games; there are no waves of enemies, it's never ending, gradually getting harder and harder until you can't survive anymore and your strategy fails you.

Unique Bosses

As the game progresses and you last longer, you get introduced to new bosses. Each boss has a unique ability such as speed boosting, protecting, skull distracting and much more. Did we mention you don't just have to worry about land? There's also various types of air units to beat!

Skill Points

At the start of every game you get to spend 5 skill points on making your character unique. Put points into movement speed, reduced reload speed, build cost reduction, movement speed and more! Build a character around your style of play.

Achievements and Unlockables

Earn experience, gain levels, unlock new characters, magical powers and abilities that help you defeat the never ending horde of enemies! Achievement progress is displayed in game so you can see how far off you are from unlocking the character you want.

Multiple Towers, each with 3 levels

There's currently 11 different types of tower, each with 3 levels. See the stats for every tower, which player owns it, what the range of the tower is and what will happen if you upgrade it, simply by clicking it. You can also configure shortcut keys to speed build and upgrade.

Character Abilities

Once unlocked through experience, you can select from various abilities that help aid your fight. These include slow dome, teleporters, dash, barriers and radars.

Magical Powers

Once unlocked through experience, you can select from various magical powers that compliment abilities and your character customisation. These include golem smash, ice block, heal base, character rage and a coin collector.

Multiple Environments with Dynamic Weather

Fight it out in the Forest, Desert or even indoors in the crypts! There's a full day and night cycle (this only affects the game visually), along with rain and snow - the world you're fighting in feels alive! There's also interactive elements such as lifts, dynamically changing levels and flame walls to add yet more variety.

Vendor with a huge selection of weapons

Don't like tower defence, want a hybrid strategy, or just simply enjoy shooting? Use your coins to buy weapons instead of towers and do the shooting yourself! There's a pistol, rifle, shotgun, laser, railgun and flame thrower to use. Lets not forget to mention the grenades, mines and air strikes that you can purchase!

Incredible replayability and a huge range of strategies

We have players who have put 100's (yes, 100's) of hours into working out the best strategies so don't be put off if you don't score top 10 on your first go. AegisM is incredibly competitive with worldwide leaderboards. As you play more and more, you start working out what you need to do to survive longer. Will you build towers only or go hybrid with guns? Will you shoot guns only? When will you upgrade that tower?

Mini Games

There is an ever growing list of competitive mini games that range from shooters to maze and timed type of games. Each mini game has a competitive leaderboard, so you can even show the world you're the fastest builder or runner out there.

Streamer vs Twitch mode

Are you a streamer? Well start interacting with your viewers with the Streamer vs Twitch mode! Every 3 minutes your chat gets to vote on what enemy they would like to send you. If you defeat it you score a point but if the enemy they have sent you reaches your base, the chat scores a point! Who will win? Please note this mode is not competitive but more of a fun mode for some streamers.

Completely Balanced

The game has been in development for just short of 5 years with around 150 beta testers. We have spent years perfecting the balance, how things scale over time and changing costs to ensure that there are no silly strategies such as only placing one tower or only buying one gun. You can only last so long with that arrow tower or rifle!
AegisM
Aurox StudiosDeveloper
Aurox StudiosPublisher
2018-07-27Release
🎹🖱️ Keyboard + Mouse
Positive (32 reviews)
VR Support
Public Linux Depots:
  • AegisM Early Access Linux Depot [3.43 G]
New web stats, new UI, new notifications + more

Web service
We have been really hard at work behind the scenes to build the foundation for our new aegis-m.com statistics website. When you finish a game, you now have the option to "Open stats" which will open aegis-m.com and display all fancy statistics about your game. This is very early days and we have loads of cool features and statistics planned (with pretty graphs of course) but we now have the foundation of something amazing that we can build upon! We've even added a feature that will post a live feed of games into our Discord.

But what if I don't want people seeing my strategies?
Don't worry, we have you covered! When you create a lobby, simply tick the option that states "Mark aegis-m.com stats as private". When we add game browsing onto the site, all hidden games will be excluded from showing. Please note that only the lobby creator will see this option.

Example game: https://aegis-m.com/lobby/109775240977948255/

User interface
Cleaner, sharper text? Check. Improved end game statistics? Check. Updated notifications? This update has it all. We've gone through and updated loads of user interface elements, reworked the shop window, added sounds, new and improved notification message prompts, everything!
Game Description Image


Airstrikes
We knew airstrikes were hard to use, unintuitive and expensive. We wanted to fix all that, so in this update we have reduced the damage, cost and range of airstrikes and made them as simple as pressing the Airstrike key (default Q), aim with the mouse and click - the way it should have been!
Game Description Image


Network improvements
Some people don't realise that the networking in this game is what's called peer-to-peer. It means we don't have fancy servers that host your game, you connect to each other directly (if you get disconnects or lag, try not to play with someone who is the other side of the world). To that effect, any network improvements we can make will help the reliability of such connections/games. In this update, we have massively reduced the amount of network messages that are sent which should make games more stable.


Sorry!
As a side note, due to the amount of bug fixes and major changes in this release, unfortunately you will have to do you config files again so make sure you go into the new options window and set your crosshairs, video and audio preferences. This should hopefully never need to be done again. Luckily it only takes 30 seconds.


Patch notes
===========

Kappa tower evolve description updated

Level 3 kappa bar now updates correctly

Planes now correctly destroy when hitting the barrier on forest 6

Fixed navigation issue on Desert 5

Critical chance and damage messages now display correct values

Resolved issue with critical damage numbers

Added button on Game Over screen to show stats - this is a huge work in progress (WIP)

Added visual bars to game over stats and updated window graphics with new style

Updated text on game over stats panel to be clearer

Stopped random characters from appearing in lobby messages

Evolved air bombs no longer kill enemies if they are protected

Massive network improvements, far less traffic is generated with projectiles now

Mine damage increased from 25 to 27

Mine damage now scales with time at point of explosion, rather than when placed

Airstrike cost reduced from 100 to 33 coins

Airstrike completely reworked and is more intuitive to use

Airstrike damage reduced from 500 to 250

Airstrikes can now only be called once every 3 seconds

Airstrike now only drops 1 bomb, down from 3

Sword base damage reduced from 30 to 20

Reduced system memory allocation when using sword

Airstrike range reduced from 4 to 3

Airstrike explosion graphics improved

Level 1 evolved air now does the correct 120 damage instead of 100 damage

Evolved air towers now show the correct damage they cause next to the stats bar

Single clicking off a tower information window when the rifle is equipped no longer shoots a bullet

Corrected some textures on Forest 6

Resolved error with base upgrade window not calculating costs

New information message popup window

New critical chance and damage message popup window

Game Over overview panel now updated to use new graphics

Performance of information window improved

Minimum damage for a critical hit to be displayed increased

Coin and ability bar at the top of the screen has been reduced in size

Ability icon and cooldown is now positioned in a better position when not taking barriers ability

Graphics improved on coin bar

Barriers inventory and used numbers now stand out to improve readability

Game over stats panel reduced in size and also added extra screen padding

Option to make Aegis-M.com stats private added to lobby screen

Skill points window graphics updated

Tower build information window text updated

All game screen text updated

Coin cost on tower info window is now yellow (was orange)

Random characters are no longer displayed after a chat message

Heal towers no longer heal once game is over

Error message is now displayed when you cannot afford to upgrade critical hit chance or damage on the base

Game options and log files are now saved in the same directory

Default crosshair changed

Change controls window now disappears upon pressing Escape

Main menu options window graphics and layout updated

To avoid confusion, PVP has been disabled until we get around to fixing it

A live feed of games that are not marked as private now appear in the AegisM discord channel #recent-scores



Thanks again to all of our players who support us and until next time.....enjoy! steamhappy

[ 2021-08-10 14:36:24 CET ] [Original Post]

Minimum Setup

  • Processor: 2 GHz Dual Core ProcessorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: 3 GHz Quad Core ProcessorMemory: 4 GB RAM
    • Graphics: GeForce 960 / Radeon RX 280 or equivalent with 4GB of video RAMNetwork: Broadband Internet connection
    • Storage: 500 MB available space
    GAMEBILLET

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    1.84$ (74%)
    0.64$ (87%)
    1.7$ (91%)
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    3.19$ (87%)
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    MacGamestore

    [ 4858 ]

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    4.99$ (83%)
    1.19$ (76%)
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    3.99$ (69%)
    9.49$ (5%)
    0.79$ (84%)
    2.24$ (85%)
    1.99$ (90%)
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    13.99$ (7%)
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