





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
**There's been a few hotfixes for this one, see the bottom of the list for what they fixed** 'Tis the season for giving, and we're giving you another much-awaited update to N++! What's changed: * SteamCloud Support!! Yep, now your save games will be preserved in the cloud and automatically merged with your progress on other machines. * Added a new rendering pipeline that doesn't use MRT for some machines that had issues with tiles not rendering. * Added a new option - Submit Level Scores - to let you submit every individual level as a solo highscore when completing an episode. * Better handling of savegame corruption. The game will refuse to load corrupt savegames and try to open the backup instead. * Added a --borderless startup option for running the game without window border. * Fixed the calculation of total scores and a secret challenge: it's actually possible to get 100% in the Profile screen now. * Added a --audioDriver [n] startup option for selecting a non-default audio driver (check the logs for a list of the available drivers) * Fixed some post-halloween weirdness with the Halloween colours (note: several colours aren't unlocked by turning off Gamification, you'll have to earn them through secret challenges) * Limited the maximum simultaneous sounds to reduce the cacophony of many evil ninjas. * The game wasn't saving headband/ninja colour settings for P2-P4 properly * Hitting ESC in the main menu takes you to the 'quit' submenu HOTFIXED: * Fixed crash in Help menu when some keys are unbound * Fixed some users experiencing stuttering when saving to Steamcloud * Level-in-episode scores save locally properly * Fixed a crash when changing some displays in the Graphics menu * Fixed grey-screen when running the game on a Retina Mac * Fixed issues with Next Page/Prev Page keys not working after changing keys * Fixed a crash on Mac when exiting * Fixed button bindings in the Editor on Mac * The first five unlocked colours were getting lost in the list * Mac users in the beta had some issues with Command/Shift keys not being recognised -T
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