Hi everybody, a new patch is out with fixes for most of the recently reported issues and a few new features and tweaks. Surprisingly, it looks like there have been no new camera rotation issues discovered this time. :)
Changes
- Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units)
- Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic
- Added confirmation window for sending patients home, not for dead patients
- Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence
- Switched default sorting of saved games to latest first following a survey we did on social media
- Added edge scrolling as an option, added tweakables for fine-tuning
- Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units)
- Lowered the number of required doctors at internal medicine from 3 to 1
- [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses'
- [MOD SUPPORT] resized door texture to have twice as many slots
Fixes
- Fixed pharmacists incorrectly called pharmacologists :)
- Fixed neurology not available to be selected for technologists
- Fixing characters preferring indoor paths even when coming from the outside
- Fixed satisfaction modifiers like exposed to weather not reset for night shift staff
- Fixed room access rights not always correctly applied when selecting objects
- Fixed unplugged delete prefab button
- Fixed extending of rooms not allowed for rooms with overall limit like service office
- Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering
- Fixed ambulance parking showing red area when dragging foundations on floors above it
- Fixed drawing a room over a part of another room stealing all objects for the active department
- Fixed new colored floor lines not connecting to existing ones after load
- Fixed cost in one of the parts of angiography machine causing double refund
- Fixed only one visitors lounge used at each department
- Fixed dead patients still getting negative satisfaction modifiers when sent away
- Fixed dead patients shown forever in untreated patients table
- Fixed characters stuck/not going to common room when their room is destroyed
- Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)
- Fixed popup about no workspace not correctly popping up since undo was introduced
- Fixed supervisor not updating when switching character department, updated janitor chief selection
- Fixed rounding errors causing 1% skill lower level shown for characters after training
- Fixed three locked tiles left behind after moving parking
- Fixed one wrong animation set in the sequence for MIEP
- Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog
- Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free
- Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift
- Fixed janitors getting their workspace reset when leaving a closed department
- Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down
- Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated
- Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night
- Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations
- Fixed overflowing text in some languages in popups
- Fixed an error when deleting giftshop with visitors still coming in
- Fixed office chairs allowed to be used as sofas
- Fixed positioning of a couple of decorative objects when placed on another objects
- Hotfixed beds left reserved by dead patients (seen once)
- Fixed bacteremia in campylobacteriosis - added exm and trt
- Fixed wrong lab test assigned to Campylobacteriosis
- Added general surgery spec & room tag for trt_bronchodilators
- Removed home treatment from asbestosis diagnosis
- Fixed wrong tag preventing trauma center from giving leg casts
- Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences
- Allowed urgent blood analysis at radiology cardio unit
- Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy
- Set pulmonary hypertension due blood clots to require hospitalization
- Fixed a few typos in English texts
- Updated minimum number of nurses in nurses station description
- Updated character state description for dead patients (removed Dead, dead)
- Changed tutorial texts for character card to mention 8 last selected characters instead of 6
- Fixed size in waiting room prefab description
- Updated description for pleural effusion symptom
- Fixed non-localized level label in hiring card
- Disabled replacing special characters by underscores in naming panels in character card
Included in hotfix from 13.05.2020
- Fixed bulding a new floor after an undo-able action breaking rooms
- Fixed cleaning carts sometimes stuck not reserved but not deletable
- [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training
- [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days
- [Hospital Services] Fixed gift shop stuck if there isn't enough shelves
- [Hospital Services] Fixed only one gift shop vendor serving customers
[ 2020-06-04 14:44:00 CET ] [ Original post ]