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Two royal knights, Edmund and Randall Ulmer, are tricked into a conspiracy against the crown. Pursued by the royal guard and ruthless conspirators, the brothers embark on a dangerous journey that will uncover the kingdom's shameful secrets, restore the honor of the Ulmer family and change their fate forever.
Many years ago, the prince of Griffinvale fell in love with a poor girl and - against his father's wishes - married her. The king, unable to reconcile himself with the hopeless union, sent his son on a crusade and, in his absence, drove his young wife out of the castle. The king had counted on the fact that the prince would eventually forget about her, but his plans were ruined when his heir died in battle, and the prince’s beloved wife gave birth to a child and died in confinement. After the death of his son, the king sank into mourning, and the future of the royal line was thrown into uncertainty. The royal court was overrun with ambitions and conspiracies, from which a group of people loyal to the fallen prince decided to hide his descendant. As the royal knight Edmund Ulmer, try to find the missing heir and help him regain his crown and retake the throne of Griffinvale!

Features

  • Visit 38 mysterious locations in Griffinvale!
  • Solve 30 Minigames and Puzzles to find the crown!
  • Meet 10 members of the royal court!
  • Find 40 collectibles and earn 18 achievements!
  • Continue playing the bonus adventure "Act of Deceit"!
Kingmaker: Rise to the Throne
Cordelia GamesDeveloper
Artifex MundiPublisher
2018-05-31Release
🎹🖱️ Keyboard + Mouse
Very Positive (106 reviews)
VR Support
Public Linux Depots:
  • Kingmaker: Rise to the Throne Linus [1022.32 M]
Creating dialogues in Irony Curtain

Game Description Image

Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Game Description Image

Heres how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    Game Description Image

    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y")
    [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
Game Description Image

5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
Game Description Image

That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love

[ 2019-03-19 12:50:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6537 ]

    1.12$ (93%)
    6.61$ (17%)
    24.87$ (17%)
    8.85$ (11%)
    17.75$ (11%)
    4.23$ (92%)
    39.95$ (11%)
    5.27$ (12%)
    2.93$ (85%)
    8.29$ (17%)
    8.48$ (79%)
    17.75$ (11%)
    15.11$ (24%)
    17.75$ (11%)
    8.39$ (16%)
    12.42$ (17%)
    44.45$ (11%)
    16.57$ (17%)
    12.42$ (17%)
    0.72$ (93%)
    12.89$ (79%)
    13.30$ (11%)
    17.19$ (14%)
    16.79$ (16%)
    8.39$ (16%)
    5.03$ (16%)
    28.69$ (18%)
    10.76$ (17%)
    8.14$ (86%)
    17.75$ (11%)
    GAMERSGATE

    [ 2363 ]

    0.9$ (91%)
    0.63$ (87%)
    0.34$ (91%)
    16.0$ (60%)
    2.88$ (71%)
    1.57$ (47%)
    30.0$ (50%)
    24.0$ (60%)
    0.52$ (83%)
    0.43$ (91%)
    1.13$ (62%)
    1.53$ (87%)
    0.85$ (91%)
    0.85$ (91%)
    2.55$ (87%)
    2.62$ (47%)
    0.51$ (74%)
    4.59$ (74%)
    0.51$ (91%)
    1.28$ (91%)
    2.04$ (87%)
    2.76$ (91%)
    6.3$ (82%)
    5.22$ (74%)
    2.55$ (87%)
    4.13$ (62%)
    1.91$ (87%)
    1.02$ (74%)
    0.89$ (87%)
    3.4$ (83%)
    MacGamestore

    [ 4393 ]

    1.49$ (85%)
    1.09$ (82%)
    1.04$ (85%)
    2.98$ (90%)
    2.99$ (85%)
    3.59$ (80%)
    1.19$ (88%)
    1.09$ (84%)
    2.49$ (83%)
    2.99$ (85%)
    13.99$ (7%)
    4.99$ (83%)
    1.19$ (88%)
    1.89$ (81%)
    2.99$ (85%)
    1.49$ (85%)
    13.99$ (7%)
    1.99$ (89%)
    1.99$ (80%)
    1.19$ (88%)
    3.99$ (87%)
    5.99$ (85%)
    0.99$ (75%)
    21.99$ (27%)
    5.49$ (84%)
    4.49$ (70%)
    0.99$ (80%)
    1.19$ (88%)
    4.59$ (77%)
    1.19$ (76%)

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