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EDIT: The bugs have seemingly been worked out. I also added a laser pointer effect if you're using a controller which makes it easier to aim. In response to some requests for controller support, TimeTekker now natively accepts Xbox controller input! It was a little difficult to get working, and the menu still requires mouse input, but the main game is totally working with a controller. The game will determine what style you want to play with via how you progress past the title screen. If you press A on an Xbox controller, it will load the game with Xbox button prompts and lock out keyboard input. If you click to get past the title screen, it'll load the game normally. Tutorials also show Xbox controller configs instead of the mouse and keyboard stuff if you choose to use a controller. I don't own a PS4 controller so I can't say that non Xbox branded support will be coming any time soon, but please let me know if there is a demand for it. I might be able to figure it out in time. The Mac version also will not have these changes applied to it unless the community wants it. The Mac version is developed in a separate environment from the Windows and Linux ones, so any additional features will require some extra time to get done. Please let me know if you find any bugs!
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