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Av! First, Id like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into. Without further ado, the patch notes: ####################### # Bugfixes ###################### # Notes - This patch should be save compatible, however not all fixes might be applied to your current save. # Stability & Performance - Improved overall memory consumption & performance - Improved monthly tick performance by performing some more calculations in parallel (state modifiers) - Portrait editor no longer crashes on open - Updated SDL to 2.0.20 from 2.0.10 # Game Mechanic Bugs - Upped the maximum number of tags (countries) from 2048 to 8192 - Fixed levy calculations being inversed - Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners. - default pop right is now correctly working & added proper logging of pop rights - Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed) As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback in the comments section, I am quite bad at replying, but I will read them.
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