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Greetings all,
Our part of todays developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.
The changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, well be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...
Read more here
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