Awesomeness is the key measure of you as a ruler. Awesomeness is influenced by an increasing number of factors as you progress through the game. Having positive awesomeness attracts workers to your village, having negative awesomeness pushes people away, potentially leading to the breakdown of your society.
Put your workers to work in different buildings which grow, produce, or refine for some benefit. Over time you'll get a sense of which resources are renewable and which are not. Being able to balance progress and growing demand with the availability of resources will be crucial to your success as a ruler.
Upgrade your buildings, learn new techs, find new trading allies, improve your city, bring Prosperity to your village.
Hello everyone,
Thank you for being so patient with our new update - we have a lot of cool new stuff this time, and will be rolling out additional content that takes advantage of the new systems in the coming weeks, based on feedback!
* Weather system
* Seasonal effects of weather on productivity, farm bonuses
* New ambience sound effects from weather
* New Experts system - Artists
* Hire artists from the Experts panel in City View
* Artists create works of art - which adds to Aesthetics
* New Global Settings control - control display mode and zoom level
* New Special Projects panel, replaces individual project panels
* New story - Mason Marky
* Bug Fixes:
* Double counting on building instances
* Fixed issue with performance when there are too many buildings in building queue
* Fixes bug with volume slider not always working
* QoL:
* Some tutorial hints early game
* Wording changes based on feedback of various UI and dialog
* Drastically reduced size of assets
Hope you enjoy it!
dSolver
Minimum Setup
- OS: Ubuntu 14 or higherMemory: 2 GB RAMStorage: 800 MB available space
- Memory: 2 GB RAMStorage: 800 MB available space
- Storage: 800 MB available space
Recommended Setup
- OS: Ubuntu 14 or higherMemory: 4 GB RAMStorage: 800 MB available space
- Storage: 800 MB available space
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