From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!


The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.
Meet your new tenants
From the cutest of clown fish to the deadliest of sharks. Megaquarium will include a wide range of aquatic life: Fish, Crustaceans, Jellyfish, Turtles, Octopus, Live Corals and more!
Watch them grow
You’ll have your work cut out to keep their wide-ranging requirements met, but you'll be rewarded with better displays and happier guests.Plan your aquarium layout
A doubly-difficult task. You need to arrange your tanks for optimum visitor flow and easy access for your staff.
Hire and manage staff
Will you train up an energetic amateur or buy in expertise? Your staff’s skills will grow over time, but beware, your livestock are not the only things with feelings. If staff disapprove of your management methods they might leave!Run your Business
This is a simulation game with a tycoon heart. With staff costs, fish food, electricity and more to pay for, you'll need to keep a constant eye on your bottom-line. Sometimes you'll need to make tough decisions to keep your aquarium in the black!Unlock an ocean of content
As you rank up and improve your aquarium you'll unlock hundreds of new things to play with including livestock, tanks, equipment, decorations and more.Advanced simulation
Hundreds of hours of research have gone into making the game as true to life as practicable. Learn what your animals need from you and be rewarded when they flourish under your care.The game is currently in development aiming for a release date in 2018. Add it to your wishlist if you want to be notified when it is released.
Patch v1.1.3
- Slightly reduced memory consumption rate during game (more work needed here! Quite complicated!)
- Increased performance of save and load menu.
- Reduced memory usage of save and load menu.
- Fixed issue where staff in level up window would poke through windows in front of it.
- Fixed issue where closing the rank up window after clicking the rank up button would get the game stuck.
- Fixed minor graphical bug where rank tabs in research window would remain highlighted after everything was unlocked.
- Tweaked a few portrait positions to stop them escaping their boxes.
- Tweaked text in first level a little.
Now there is still plenty of optimisation to be done but I'm going to take a short break from that work to deliver some much needed quality of life and UI improvements, as requested by you, the players!
Top of the list are making the staff level up popups optional and improving the message log to make it easier to find what you are looking for.
Hey guys, lots of background performance stuff in this patch, plus a few minor bug fixes.
Changelog
- Increased performance on main thread for better UI responsiveness in large aquariums.- Slightly reduced memory consumption rate during game (more work needed here! Quite complicated!)
- Increased performance of save and load menu.
- Reduced memory usage of save and load menu.
- Fixed issue where staff in level up window would poke through windows in front of it.
- Fixed issue where closing the rank up window after clicking the rank up button would get the game stuck.
- Fixed minor graphical bug where rank tabs in research window would remain highlighted after everything was unlocked.
- Tweaked a few portrait positions to stop them escaping their boxes.
- Tweaked text in first level a little.
Now there is still plenty of optimisation to be done but I'm going to take a short break from that work to deliver some much needed quality of life and UI improvements, as requested by you, the players!
Top of the list are making the staff level up popups optional and improving the message log to make it easier to find what you are looking for.
[ 2018-10-02 12:44:47 CET ] [Original Post]
Minimum Setup
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
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