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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (3042 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Wesnoth 1.19.18

Campaigns

\n
    \n
  • Dusk of Dawn[list]\n
  • Added to mainline.\n
  • This is a new troll campaign.\n
  • 4 scenarios, novice level.\n
\n[/list]\n
    \n
  • Heir to the Throne[list]\n
  • Add new \"Heir to the Throne\" revision to mainline.\n
  • Rename existing HttT campaign to \"Heir to the Throne, Classic\"\n
  • Merge \"Battle Training\" into HttTC.\n
\n[/list]\n
    \n
  • The Deceiver\'s Gambit[list]\n
  • Revised Delfador and Garard\'s dialogue (again)\n
  • \"Stirrings of War\" and \"The Ambassador\" are now regular battle scenarios.\n
  • \"Fort Garard\" now grants all Loyalist recruits; Delfador no longer has to wait until \"Ring of Swords\"\n
  • \"The Sylvan Seer\" part 1 puzzle now varies with campaign difficulty.\n
  • \"Ring of Swords\" now has a slightly larger map.\n
  • \"Galcadar\" no longer restores your recall list from TDG part I.\n
  • \"The Traitor\" no longer has special village razing mechanics.\n
  • Deoran is now a battle unit, not a support unit with complicated abilities.\n
  • Most AI allies now go last in the turn order, so they\'re more predictable.\n
  • Various other adjustments and bugfixes.\n
\n[/list]\n
    \n
  • The South Guard[list]\n
  • Restored S01\'s intro storytext.\n
  • Moved some S03/S04 scenario hints to S01/S02.\n
  • Added some additional hints to S03/S04.\n
  • Replaced most maps\' ford terrain with bridge.\n
  • Added a more stylish UI for S02x\'s companion selection choice.\n
  • Allied sides are now at the end of the turn order.\n
  • Fixed several RNG-related tips not triggering.\n
  • Various minor bugfixes and tweaks.\n
\n[/list]\n

Translations

\n
    \n
  • Updated translations: Bengali, British English, Czech, Finnish, Galician, Hungarian, Italian, Polish, Spanish\n
\n

Units

\n
    \n
  • Dwarvish Miner:[list]\n
  • hitpoints 25hp->22hp\n
  • experience 20xp->24xp\n
  • cost 11g->10g\n
\n[/list]\n
    \n
  • Merman Hoplite:[list]\n
  • hitpoints 52hp->58hp\n
  • cost 45g->44g\n
\n[/list]\n
    \n
  • Merman Triton[list]\n
  • cost 46g->41g\n
\n[/list]\n
    \n
  • Merman Netcaster:[list]\n
  • ranged damage 9-2 -> 8-2\n
  • cost 26g->25g\n
\n[/list]\n
    \n
  • Merman Entangler:[list]\n
  • cost 42g->37g\n
\n[/list]\n
    \n
  • Merman Spearman:[list]\n
  • hitpoints 43hp->47hp\n
  • cost 22g->25g\n
\n[/list]\n
    \n
  • Merman Javelineer:[list]\n
  • hitpoints 58hp->60hp\n
  • melee damage 8-2 -> 9-2\n
  • cost 55g->48g\n
\n[/list]\n
    \n
  • Mermaid Enchantress:[list]\n
  • experience 46xp->75xp\n
\n[/list]\n
    \n
  • Mermaid Siren:[list]\n
  • ranged damage 15-3 -> 14-3\n
  • cost 42g->58g\n
\n[/list]\n
    \n
  • Mermaid Priestess:[list]\n
  • experience 61xp->73xp\n
\n[/list]\n
    \n
  • Mermaid Diviner:[list]\n
  • cost 49g->57g\n
\n[/list]\n
    \n
  • Skeleton Rider:[list]\n
  • axe damage 6-3 -> 10-2\n
  • hitpoints 36hp->38hp\n
  • experience 33xp->46xp\n
  • cost 14g->17g\n
  • resistances now identical to Chocobone\n
  • improved movement costs and defense\n
\n[/list]\n
    \n
  • Bone Knight[list]\n
  • trample damage 7-2(charge) -> 10-2(charge)\n
  • hitpoints 50hp->58hp\n
  • movement 8mp->7mp\n
  • cost 26g->32g\n
  • resistances now identical to Chocobone\n
  • improved movement costs and defense\n
\n[/list]\n
    \n
  • A registry for abilities has been added as `[units][abilities]`. Any ability defined there can be added to a `[unit_type]` by just specifying their `unique_id` in the new key `[unit_type]abilities_list`, like this: `abilities_list=heals_8,cures`. The unique id for an ability is the value of its new `unique_id` key which falls back to `id` if unspecified. The `abilities` key is also supported under `[effect]apply_to=new_ability`.\n
  • A similar registry for weapon specials has also been added as `[units][weapon_specials]`. The corresponding key is `specials_list` and is supported inside `[unit_type][attack]` as well as in EffectWML `apply_to=new_attack` and `apply_to=attack`\'s `[set_specials]`. `unique_id` is also supported inside weapon special definitions.\n
\n

User interface

\n
    \n
  • New key `title_position` added to `[part]` that allows changing the position of the title text.\n
  • Enemies that can\'t be attacked are not highlighted when showing a unit\'s potential movement.\n
\n

WML Engine

\n
    \n
  • Remove [filter_adjacent_student] and [filter_adjacent_student_location] from abilities used like weapons because shorthand from existing filters[filter_student][filter_adjacent] and [filter_student][filter_location][filter_adjacent_location].\n
  • Deprecate [filter_adjacent] and [filter_adjacent_location] from abilities and weapons specials because shorthand from existing filters[filter][filter_adjacent] and [filter][filter_location][filter_adjacent_location] for abilities or [filter_self][filter_adjacent] and [filter_self][filter_location][filter_adjacent_location] for weapon specials.\n
  • Fixed [resistance_defaults] leaking on random maps, causing OOS errors in unrelated content.\n
  • Fixed a crash when the sides defined for a scenario are not all consecutive.\n
\n

Miscellaneous and Bug Fixes

\n
    \n
  • Build System:[list]\n
  • Changed CMake to not directly pull in boost-system (fixing build issues on archlinux using boost-libs >1.89.0-2)\n
\n[/list]\n

[ 2025-11-19 05:08:13 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
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