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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (5457 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Patch 1.16.2 and 1.17.0 beta

Patch 1.16.2 is out for all players. The first release of our 1.17.0 development series is now also available as a beta channel! Keep in mind 1.17 builds are experimental and can have unexpected bugs.

1.16.2:

Campaigns

  • A Tale of Two Brothers[list]
  • The mercenary will now spawn in a less sudden way (issue #6183)
[/list]
  • Delfadors Memoirs[list]
  • S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
[/list]
  • Descent into Darkness[list]
  • S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
[/list]
  • Heir to the Throne[list]
  • S05b: Temples given an aged appearance to match ancient temples description (issue #5576)
[/list]
  • Liberty[list]
  • S06: Enforce failure condition for allied team (issue #6019)
[/list]
  • Northern Rebirth[list]
  • Give Eryssas side a consistent team color (issue #5375)
[/list]
  • Sceptre of Fire[list]
  • S04: Mining objectives are much clearer now (issue #6154)
[/list]
  • Secret of the Ancients[list]
  • S06: Ardonna should no longer mistake hostile bats as my pet
[/list]
  • The Rise of Wesnoth[list]
  • S08: The appearance of Naga is now smoother (issue #6140)
  • S19: The trolls gold is automatically collected upon victory if not already obtained (issue #6141)
  • S19: Avoid units spawning over chasms
  • Remove time-runs-out lose condition for final scenario (issue #6109)
[/list]
  • Under the Burning Suns[list]
  • Avoid a few possibilities where the Dust Devil could speak (issue #4892)
  • Avoid dehydration status icon persisting into the next scenario (issue #5687)
  • Correct Travelers Ring description (issue #6043) and add an icon overlay (issue #6126)
  • S02: Pinnacle rock is now shown during dialogue (issue #6125)
  • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
  • S06b:[list]
  • Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
  • Grog will not die as quick now (issue #6196 & #6197)
  • Hermit dialogue cannot be accidentally skipped now (issue #6196)
  • Fixed bug where tentacles would not spawn (issue #6196)
  • Fast units cannot get stuck on the wall now (issue #6196)
  • Camera now moves to where the charges are blown up (issue #6197)
  • Fixed weird scout AI behaviour (issue #6196)
[/list]
[/list]
    [list]
  • S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
  • The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
  • The Dark Assassins race is not revealed until uncloaked (issue #6213)
  • The Dust Devils XP bar is now blue (issue #6212)
[/list]
  • Winds of Fate:[list]
  • New Drakes-centric Campaign added to mainline
[/list]
  • World Conquest:[list]
  • Fixed for Winged Scepter not giving the correct defence values
  • Corrected the attack icon of ice bow from a lightning bolt to an iceball
[/list]

Editor

  • Avoid rare crash situation after editing scenarios (issue #5883)

Lua API

  • Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)

Translations

  • Added translations: Spanish (Latin American)
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Indonesian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Scottish Gaelic, Spanish, Turkish.
  • gettext plural forms now have caret prefixes stripped as well (PR #6094).

Units

  • Added attack image for the Bone Knights trample

User interface

  • Added a VSync option (issue #5018). This defaults to enabled and is available in Preferences -> Display only with SDL 2.0.17 and later as older versions do not support VSync with the software renderer.
  • The names of the abilities used as specials appear in the attack prediction window with specials weapons
  • Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.
  • Ban expiry intervals in the MP UI now only mention the most significant time unit (e.g. "3 minutes" instead of "3 minutes, and 20 seconds") (PR #6097).
  • Steam cloud file is no longer listed in the Load Game dialog.
  • Redefine green text in dialogs and tool-tips so they are no longer too dark with recent Pango versions (issue #4348)
  • Gave the main menu's Language button a label again, now displaying the current language.
  • Tweaked margins around the main menu's bottom row.
  • Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)

WML Engine

  • `[heal_unit]` no longer sets the `heal_amount` variable.
  • `[heal_unit]` now supports a `variable=` key.
  • Added an `id` field to the items of the arrays generated by `[harm_unit]`.

Miscellaneous and Bug Fixes

  • Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
  • AI: fixed custom synced commands not changing the game state
  • Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
  • Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
  • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
  • Removed support for writing BMP screenshots (PR #6206).
  • Password storage was fixed to work with multiple accounts (PR #6290)
  • wmllint now automatically removes {MAGENTA_IS_THE_TEAM_COLOR}.
  • wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
  • wmllint is now capable of handling unit levels and types when checking recruitment patterns.

1.17.0

Campaigns

  • A Tale of Two Brothers[list]
  • The mercenary will now spawn in a less sudden way (issue #6183)
[/list]
  • Delfadors Memoirs[list]
  • S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
[/list]
  • Descent into Darkness[list]
  • S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
[/list]
  • Heir to the Throne[list]
  • S05b: Temples given an aged appearance to match ancient temples description (issue #5576)
[/list]
  • Liberty[list]
  • S06: Enforce failure condition for allied team (issue #6019)
[/list]
  • Northern Rebirth[list]
  • Give Eryssas side a consistent team color (issue #5375)
[/list]
  • Sceptre of Fire[list]
  • S04: Mining objectives are much clearer now (issue #6154)
[/list]
  • Secret of the Ancients[list]
  • S06: Ardonna should no longer mistake hostile bats as my pet
[/list]
  • The Rise of Wesnoth[list]
  • S08: The appearance of Naga is now smoother (issue #6140)
  • S19: The trolls gold is automatically collected upon victory if not already obtained (issue #6141)
  • S19: Avoid units spawning over chasms
  • Remove time-runs-out lose condition for final scenario (issue #6109)
[/list]
  • Under the Burning Suns[list]
  • Avoid a few possibilities where the Dust Devil could speak (issue #4892)
  • Avoid dehydration status icon persisting into the next scenario (issue #5687)
  • Correct Travelers Ring description (issue #6043) and add an icon overlay (issue #6126)
  • S02: Pinnacle rock is now shown during dialogue (issue #6125)
  • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
  • S06b:[list]
  • Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
  • Grog will not die as quick now (issue #6196 & #6197)
  • Hermit dialogue cannot be accidentally skipped now (issue #6196)
  • Fixed bug where tentacles would not spawn (issue #6196)
  • Fast units cannot get stuck on the wall now (issue #6196)
  • Camera now moves to where the charges are blown up (issue #6197)
  • Fixed weird scout AI behaviour (issue #6196)
[/list]
[/list]
    [list]
  • S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
  • The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
  • The Dark Assassins race is not revealed until uncloaked (issue #6213)
  • The Dust Devils XP bar is now blue (issue #6212)
[/list]
  • Winds of Fate:[list]
  • New Drakes-centric Campaign added to mainline
[/list]
  • World Conquest:[list]
  • Fixed for Winged Scepter not giving the correct defence values
  • Corrected the attack icon of ice bow from a lightning bolt to an iceball
[/list]

Editor

  • Avoid rare crash situation after editing scenarios (issue #5883)

Lua API

  • Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)

Translations

  • Added translations: Spanish (Latin American)
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Indonesian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Scottish Gaelic, Spanish, Turkish.
  • gettext plural forms now have caret prefixes stripped as well (PR #6094).

Units

  • Added attack image for the Bone Knights trample

User interface

  • Added a VSync option (issue #5018). This defaults to enabled and is available in Preferences -> Display only with SDL 2.0.17 and later as older versions do not support VSync with the software renderer.
  • The names of the abilities used as specials appear in the attack prediction window with specials weapons
  • Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.
  • Ban expiry intervals in the MP UI now only mention the most significant time unit (e.g. "3 minutes" instead of "3 minutes, and 20 seconds") (PR #6097).
  • Steam cloud file is no longer listed in the Load Game dialog.
  • Redefine green text in dialogs and tool-tips so they are no longer too dark with recent Pango versions (issue #4348)
  • Gave the main menu's Language button a label again, now displaying the current language.
  • Tweaked margins around the main menu's bottom row.
  • Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)

WML Engine

  • `[heal_unit]` no longer sets the `heal_amount` variable.
  • `[heal_unit]` now supports a `variable=` key.
  • Added an `id` field to the items of the arrays generated by `[harm_unit]`.

Miscellaneous and Bug Fixes

  • Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
  • AI: fixed custom synced commands not changing the game state
  • Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
  • Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
  • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
  • Removed support for writing BMP screenshots (PR #6206).
  • Password storage was fixed to work with multiple accounts (PR #6290)
  • wmllint now automatically removes {MAGENTA_IS_THE_TEAM_COLOR}.
  • wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
  • wmllint is now capable of handling unit levels and types when checking recruitment patterns.

[ 2022-01-20 03:49:06 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
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