TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Battle for Wesnoth
The Battle for Wesnoth Project Developer
Wesnoth Inc. Publisher
2018-05-01 Release
Game News Posts: 79
🎹🖱️Keyboard + Mouse
Very Positive (5225 reviews)
The Game includes VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Patch 1.16.2 and 1.17.0 beta

Patch 1.16.2 is out for all players. The first release of our 1.17.0 development series is now also available as a beta channel! Keep in mind 1.17 builds are experimental and can have unexpected bugs.

1.16.2:


Campaigns


  • A Tale of Two Brothers
    • The mercenary will now spawn in a less sudden way (issue #6183)
  • Delfadors Memoirs
    • S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
  • Descent into Darkness
    • S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
  • Heir to the Throne
    • S05b: Temples given an aged appearance to match ancient temples description (issue #5576)
  • Liberty
    • S06: Enforce failure condition for allied team (issue #6019)
  • Northern Rebirth
    • Give Eryssas side a consistent team color (issue #5375)
  • Sceptre of Fire
    • S04: Mining objectives are much clearer now (issue #6154)
  • Secret of the Ancients
    • S06: Ardonna should no longer mistake hostile bats as my pet
  • The Rise of Wesnoth
    • S08: The appearance of Naga is now smoother (issue #6140)
    • S19: The trolls gold is automatically collected upon victory if not already obtained (issue #6141)
    • S19: Avoid units spawning over chasms
    • Remove time-runs-out lose condition for final scenario (issue #6109)
  • Under the Burning Suns
    • Avoid a few possibilities where the Dust Devil could speak (issue #4892)
    • Avoid dehydration status icon persisting into the next scenario (issue #5687)
    • Correct Travelers Ring description (issue #6043) and add an icon overlay (issue #6126)
    • S02: Pinnacle rock is now shown during dialogue (issue #6125)
    • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
    • S06b:
      • Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
      • Grog will not die as quick now (issue #6196 & #6197)
      • Hermit dialogue cannot be accidentally skipped now (issue #6196)
      • Fixed bug where tentacles would not spawn (issue #6196)
      • Fast units cannot get stuck on the wall now (issue #6196)
      • Camera now moves to where the charges are blown up (issue #6197)
      • Fixed weird scout AI behaviour (issue #6196)
    • S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
    • The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
    • The Dark Assassins race is not revealed until uncloaked (issue #6213)
    • The Dust Devils XP bar is now blue (issue #6212)
  • Winds of Fate:
    • New Drakes-centric Campaign added to mainline
  • World Conquest:
    • Fixed for Winged Scepter not giving the correct defence values
    • Corrected the attack icon of ice bow from a lightning bolt to an iceball

Editor


  • Avoid rare crash situation after editing scenarios (issue #5883)

Lua API


  • Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)

Translations


  • Added translations: Spanish (Latin American)
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Indonesian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Scottish Gaelic, Spanish, Turkish.
  • gettext plural forms now have caret prefixes stripped as well (PR #6094).

Units


  • Added attack image for the Bone Knights trample

User interface


  • Added a VSync option (issue #5018). This defaults to enabled and is available in Preferences -> Display only with SDL 2.0.17 and later as older versions do not support VSync with the software renderer.
  • The names of the abilities used as specials appear in the attack prediction window with specials weapons
  • Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.
  • Ban expiry intervals in the MP UI now only mention the most significant time unit (e.g. "3 minutes" instead of "3 minutes, and 20 seconds") (PR #6097).
  • Steam cloud file is no longer listed in the Load Game dialog.
  • Redefine green text in dialogs and tool-tips so they are no longer too dark with recent Pango versions (issue #4348)
  • Gave the main menu's Language button a label again, now displaying the current language.
  • Tweaked margins around the main menu's bottom row.
  • Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)

WML Engine


  • `[heal_unit]` no longer sets the `heal_amount` variable.
  • `[heal_unit]` now supports a `variable=` key.
  • Added an `id` field to the items of the arrays generated by `[harm_unit]`.

Miscellaneous and Bug Fixes


  • Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
  • AI: fixed custom synced commands not changing the game state
  • Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
  • Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
  • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
  • Removed support for writing BMP screenshots (PR #6206).
  • Password storage was fixed to work with multiple accounts (PR #6290)
  • wmllint now automatically removes {MAGENTA_IS_THE_TEAM_COLOR}.
  • wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
  • wmllint is now capable of handling unit levels and types when checking recruitment patterns.

1.17.0


Campaigns


  • A Tale of Two Brothers
    • The mercenary will now spawn in a less sudden way (issue #6183)
  • Delfadors Memoirs
    • S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
  • Descent into Darkness
    • S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
  • Heir to the Throne
    • S05b: Temples given an aged appearance to match ancient temples description (issue #5576)
  • Liberty
    • S06: Enforce failure condition for allied team (issue #6019)
  • Northern Rebirth
    • Give Eryssas side a consistent team color (issue #5375)
  • Sceptre of Fire
    • S04: Mining objectives are much clearer now (issue #6154)
  • Secret of the Ancients
    • S06: Ardonna should no longer mistake hostile bats as my pet
  • The Rise of Wesnoth
    • S08: The appearance of Naga is now smoother (issue #6140)
    • S19: The trolls gold is automatically collected upon victory if not already obtained (issue #6141)
    • S19: Avoid units spawning over chasms
    • Remove time-runs-out lose condition for final scenario (issue #6109)
  • Under the Burning Suns
    • Avoid a few possibilities where the Dust Devil could speak (issue #4892)
    • Avoid dehydration status icon persisting into the next scenario (issue #5687)
    • Correct Travelers Ring description (issue #6043) and add an icon overlay (issue #6126)
    • S02: Pinnacle rock is now shown during dialogue (issue #6125)
    • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
    • S06b:
      • Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
      • Grog will not die as quick now (issue #6196 & #6197)
      • Hermit dialogue cannot be accidentally skipped now (issue #6196)
      • Fixed bug where tentacles would not spawn (issue #6196)
      • Fast units cannot get stuck on the wall now (issue #6196)
      • Camera now moves to where the charges are blown up (issue #6197)
      • Fixed weird scout AI behaviour (issue #6196)
    • S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
    • The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
    • The Dark Assassins race is not revealed until uncloaked (issue #6213)
    • The Dust Devils XP bar is now blue (issue #6212)
  • Winds of Fate:
    • New Drakes-centric Campaign added to mainline
  • World Conquest:
    • Fixed for Winged Scepter not giving the correct defence values
    • Corrected the attack icon of ice bow from a lightning bolt to an iceball

Editor


  • Avoid rare crash situation after editing scenarios (issue #5883)

Lua API


  • Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)

Translations


  • Added translations: Spanish (Latin American)
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Indonesian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Scottish Gaelic, Spanish, Turkish.
  • gettext plural forms now have caret prefixes stripped as well (PR #6094).

Units


  • Added attack image for the Bone Knights trample

User interface


  • Added a VSync option (issue #5018). This defaults to enabled and is available in Preferences -> Display only with SDL 2.0.17 and later as older versions do not support VSync with the software renderer.
  • The names of the abilities used as specials appear in the attack prediction window with specials weapons
  • Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.
  • Ban expiry intervals in the MP UI now only mention the most significant time unit (e.g. "3 minutes" instead of "3 minutes, and 20 seconds") (PR #6097).
  • Steam cloud file is no longer listed in the Load Game dialog.
  • Redefine green text in dialogs and tool-tips so they are no longer too dark with recent Pango versions (issue #4348)
  • Gave the main menu's Language button a label again, now displaying the current language.
  • Tweaked margins around the main menu's bottom row.
  • Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)

WML Engine


  • `[heal_unit]` no longer sets the `heal_amount` variable.
  • `[heal_unit]` now supports a `variable=` key.
  • Added an `id` field to the items of the arrays generated by `[harm_unit]`.

Miscellaneous and Bug Fixes


  • Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
  • AI: fixed custom synced commands not changing the game state
  • Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
  • Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
  • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
  • Removed support for writing BMP screenshots (PR #6206).
  • Password storage was fixed to work with multiple accounts (PR #6290)
  • wmllint now automatically removes {MAGENTA_IS_THE_TEAM_COLOR}.
  • wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
  • wmllint is now capable of handling unit levels and types when checking recruitment patterns.


[ 2022-01-20 03:49:06 CET ] [ Original post ]

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

MINIMAL SETUP
  • OS: Ubuntu 20.04 or compatible
  • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
  • Storage: 800 MB available spaceAdditional Notes:
RECOMMENDED SETUP
  • OS: Ubuntu 22.04 or compatible
  • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Storage: 2 GB available spaceAdditional Notes:

GAMEBILLET

[ 5970 ]

3.93$ (21%)
3.35$ (78%)
4.95$ (17%)
1.72$ (71%)
4.00$ (80%)
0.75$ (91%)
1.88$ (91%)
5.27$ (12%)
5.00$ (80%)
2.23$ (78%)
4.47$ (78%)
3.57$ (55%)
9.84$ (51%)
13.34$ (11%)
17.59$ (12%)
0.84$ (91%)
6.61$ (17%)
16.79$ (16%)
8.39$ (16%)
4.47$ (55%)
52.19$ (13%)
33.14$ (17%)
5.03$ (16%)
3.14$ (84%)
8.94$ (55%)
24.87$ (17%)
0.84$ (91%)
6.71$ (78%)
12.44$ (17%)
4.95$ (17%)
GAMERSGATE

[ 1932 ]

12.74$ (58%)
5.09$ (49%)
30.0$ (50%)
1.28$ (91%)
3.0$ (50%)
0.43$ (91%)
10.2$ (66%)
2.64$ (82%)
17.99$ (40%)
9.99$ (50%)
5.52$ (82%)
7.92$ (74%)
6.8$ (66%)
0.51$ (83%)
2.18$ (78%)
8.5$ (83%)
3.0$ (85%)
2.0$ (90%)
11.52$ (71%)
0.56$ (81%)
6.16$ (82%)
0.85$ (91%)
3.4$ (91%)
3.48$ (83%)
2.0$ (90%)
5.22$ (74%)
3.4$ (91%)
2.6$ (80%)
3.0$ (80%)
5.09$ (49%)
MacGamestore

[ 2061 ]

5.99$ (85%)
1.49$ (85%)
4.24$ (79%)
1.10$ (93%)
2.98$ (80%)
3.99$ (73%)
1.19$ (88%)
0.99$ (75%)
53.99$ (10%)
1.99$ (85%)
17.99$ (10%)
1.19$ (88%)
1.28$ (87%)
1.19$ (76%)
3.99$ (69%)
1.99$ (60%)
1.99$ (80%)
35.99$ (10%)
15.99$ (20%)
1.99$ (90%)
1.09$ (95%)
1.98$ (80%)
7.94$ (21%)
1.71$ (91%)
2.48$ (75%)
1.19$ (76%)
1.19$ (88%)
1.59$ (68%)
42.49$ (15%)
1.99$ (60%)

FANATICAL BUNDLES

Time left:

356351 days, 6 hours, 4 minutes


Time left:

7 days, 13 hours, 4 minutes


Time left:

17 days, 13 hours, 4 minutes


Time left:

22 days, 13 hours, 4 minutes


Time left:

6 days, 13 hours, 4 minutes


Time left:

28 days, 13 hours, 4 minutes


Time left:

2 days, 13 hours, 4 minutes


Time left:

2 days, 13 hours, 4 minutes


Time left:

36 days, 13 hours, 4 minutes


Time left:

51 days, 13 hours, 4 minutes


Time left:

29 days, 13 hours, 4 minutes


Time left:

52 days, 13 hours, 4 minutes


Time left:

51 days, 13 hours, 4 minutes


Time left:

52 days, 13 hours, 4 minutes


HUMBLE BUNDLES

Time left:

4 days, 7 hours, 4 minutes


Time left:

5 days, 7 hours, 4 minutes


Time left:

9 days, 7 hours, 4 minutes


Time left:

14 days, 7 hours, 4 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE