





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
For players, this is a great chance to take a look at what's changed and been added since 1.14, and there is a lot! A variety of new units have been added, the Dunefolk faction has been entirely rebalanced along with many other units, unit sprites have been updated and animations added, Descent Into Darkness has been overhauled and many other campaigns have also been significantly improved, the mushroom terrain has been revamped (which was surprisingly controversial), the Plan Unit Advancement modification has been mainlined, Isar's Cross now has an amazing background, and many more besides. For content creators, this is the start of our feature freeze, which means that you can start porting your add-ons to what will eventually become 1.16 without worrying whether each release will break your add-on. Of particular note is that uploading and downloading add-ons are now done incrementally - meaning only things that have changed between versions are uploaded or downloaded - so uploading and downloading add-ons should now be a lot faster. Additionally, you can provide one or more [translation] tags in your _server.pbl to provide a translation of your add-on's title and description into languages other than English. However, there have also been a significant number of API changes, which have resulted in a large chunk of lua especially being marked as deprecated. This is intended as a one time occurrence to clean up and reorganize Wesnoth's APIs; the goal and intention is to never repeat this or anything close to it in any future development series. And lastly, please report any bugs you run into! With new features come new bugs, and just because we created these features doesn't mean we already know every way they can stop working.
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