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The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!
Battle for Wesnoth
The Battle for Wesnoth ProjectDeveloper
Wesnoth Inc.Publisher
2018-05-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (5457 reviews)
VR Support
Public Linux Depots:
  • Battle for Wesnoth Depot [492.79 M]
  • Battle for Wesnoth Depot Linux Binary [87.66 M]
Version 1.14.5 is out

AI

  • Fixed crash in AI code when a side has multiple leaders.
  • Fix AI ignoring teleport locations when moving leader to leader goals.
  • Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit specials without id are on map.

Campaigns

  • Heir to the Throne:[list]
  • S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459).
  • S6: Change the trigger for spawning undead reinforcements (issue #3459).
  • S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473).
  • Liberty:
    • S3: Add story and war drums music.
  • Northern Rebirth:
    • S12: empty sides are hidden.
    • S13: allied leaders whose death causes defeat won't leave their keep and the lich brothers and Krash got more gold.
  • Sceptre of Fire:
    • S4: a cave entrance has been added.
    • S5: Gryphon Riders are now available starting form S5 (formerly S3).
    • S7: it's now impossible to kill all pursuers.
  • Secrets of the Ancients:
    • Fix dialog said by wrong unit & revert previous fix (issue #3294).
  • The Hammer of Thursagan:
    • S10: Fix objectives requiring too much of the player.
  • The South Guard:
    • S2: the case where Deoran is not sent to the Citadel is handled better.
    • S2: enemy units will no longer neutralize villages instead of capturing or burning them. This also means certain units will no longer be hidden in the Game Stats list.
    • S4: bodyguards are never spawned next to other units, and always in forest.
    • S5: zombies have now one castle with two leaders.
    • S6a: mermen leave after this scenario and will no longer be available.
    • S7a & S8a: a certain hero may now die.
  • Tutorial:
    • Show an undo reminder if one is out of moves, but can't end the turn yet.
    • Added more information to the Status Table prompt about how to access it (issue #2883).
  • Under the Burning Suns:
    • New graphics for Eloh.
  • [/list]

    Multiplayer

    • A New Land: Fixed village gold being 1 instead of 2.
    • Fixed Random Start Time not working (issue #3515).
    • Fixed a possible crash when leaving a game as an observer (issue #3017).
    • Fixed Start Game locked when other players abort the faction/leader selection dialog (issue #3452).
    • Fixed Skip Replay when joining MP campaigns.
    • Fixed OOS errors when undoing after ally chat.
    • Fixed game freezing upon droiding with Delayed Shroud Updates (issue #3453).
    • Fixed require_scenario and require_era attributes.

    Language and i18n

    • Updated translations: British English, Chinese (Traditional), Czech, French, German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian.

    User Interface

    • On laptop computers we now show how much battery you have left.
    • MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs.
    • MacOS: Add build number to OS version report.
    • Fix layout of Preferences window with some localizations (such as Czech).
    • Load Game now shows the chosen difficulty with the same name that you originally selected.
    • Load Game now shows the modifications enabled in the selected savegame (issue #3495).
    • Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474).
    • Add left padding to dialog messages shown with a portrait on the right (issue #1938).
    • Addon Manager uses clearer terms for sort order.
    • Fix reversed sort order by unit level in Unit List and Recall Unit.
    • Fixed crash in Recall Unit when no units match the filter (issue #3475).

    WML engine

    • Fixed [animate_unit] and [heal_unit] preventing unit halo from disappearing if the unit dies later (issue #3509).

    Miscellaneous and bug fixes

    • Fix some minor problems with the macOS package.
    • Fixed crash when trying to attack with a unit without usable weapons (issue #3424).
    • Fixed the debug mode Create Unit dialog crashing when changing the gender of the previous selection after causing the list to come up empty using the filter box.
    • Allow searching by race and internal unit type id with the Create Unit filter box as well.
    • wmlxgettext is now included in release packages, so a separate download is no longer required to use it with GUI.pyw.
    • Fixed crash when pressing Reset replay (issue #3439).
    • Fixed editor cannot add starting location for > 9 players.
    • Fixed crash in Lua tstring comparision (issue #3541).
    • Fixed objectives at scenario start using old/cached values of conditions/variables (issue #3544).
    • Show an error message when trying to open the Lua console while not in debug mode.
    • On enemy side's turn, don't scroll to that side's leader if it's invisible.
    • Fixed :droid ignoring its second argument.
    • Fixed :droid giving no feedback when successful.

    [ 2018-09-17 03:16:11 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 20.04 or compatible
    • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
    • Memory: 2 GB RAMStorage: 800 MB available spaceAdditional Notes:
    • Storage: 800 MB available spaceAdditional Notes:
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
  • Recommended Setup

    • OS: Ubuntu 22.04 or compatible
    • Processor: Dual-core 3.2 GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes:
    • Storage: 2 GB available spaceAdditional Notes:
    GAMEBILLET

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    MacGamestore

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    2.98$ (85%)
    1.99$ (87%)
    17.49$ (13%)
    1.24$ (75%)
    1.09$ (82%)
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    1.19$ (94%)
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    1.19$ (76%)
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