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New Stuff: - Reaching endless mode wave 6 now unlocks challenging "Stray" variants for the jet you are playing with - Beating the game with the Strays unlocks Technophages, challenge passives equipable via the title screen that can be used on any jet - Added 15 new weapons - Added 6 new passives items - Added 1 new active item - Added manual block mechanic as part of two new melee weapons and one passive: jump replaced by forward melee block while holding jump button, scales with jump time and melee size - Added duplex trigger mechanic on one new scatter weapon: single barrage, fires second barrage on trigger release - Added framework that allows 2 new weapons to periodically change their stats depending on certain non weapon-related stats - Endless mode now has some additional unlocks tied to it, up to wave 30 - Added a couple new late game weapon prefixes - Unlock messages now give some hints about what triggered the unlock - Refurbished Heart UI to be a bit more readable and more consistent with the rest of the UI - Added something secret - Numerous fixes and balance changes, see Stray Dogs Beta logs in change_dog.txt for a detailed breakdown 1.125 (Stray Dogs) - Contained rogue self-replicating drone swarm that was flooding the loot pool - Fixed an problem preventing new item pause descriptions from being displayed
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