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Version 1.009 Adjustments/Balancing: - Space elevator defence sliders will now try to counter you with specific attacks if you hang out too close to the base/top of the tether - Reduced overall cloud density a bit - Rival base shot speed, base speed and health decreased - Rival with glass configuration has way less HP now - Rival can no longer have Random Ammo as a passive - Rival having Rail Fitted Ammo increases shot speed less - Rival now has access Battle Pill instead of Ace Injector, granting it a one time heal and stat up instead of repeated heals - Rival passives grant less damage bonus overall and a high damage rival build can be countered more easily with shield ups now - Tier 2 and tier 3 fighter point value increased (leading to slightly less spawns) - "Decimate" wave goal scales slightly faster and caps higher now - Gunships that are going down because their engine is shot will now be treated as dying when initiating wave jumps and should grant you their SRM drop accordingly - Increased and de-randomized the amount of additional damage AM storage Balloon can take before auto triggering their danger mark detonation - Smart Bomb charges faster with damage now - Final Boss is overall a little more aggressive now - Timing required to dodge the final bosses EMP beam combo is a little more lenient now - Final boss melee phase will always spawn at least one nano wire, even when all it's field generators are destroyed - Hostile beams telegraph a little more clearly when they'll start dealing damage - Rocket drones will engage you from further away now - Flak Ammo sub-munition shot lifetime increased - Cloud Computing grants better homing and larger damage bonus when firing through clouds Bug Fixes: - Fixed EMP shots sometimes disabling player weapon/active permanently for real this time - Fixed Frag Cannon shot explosion being slightly off centre - Fixed boost counter arrows to skip credits not registering mouse clicks - Fixed final boss shell husk not being removed on wave jump, for real now - Fixed intermission Go! arrow not disappearing when entering credits - Fixed repeatedly selecting player carriers contributing to certain unlock related stats, potentially triggering unintended unlocks - Fixed a bug preventing background cloud opacity from taking effect - Fixed G-Link Ammo not changing player shot colour
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