AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
5.724 Difficulty 9.5
Full release notes here .\n\n
Forge Of Empires (Formerly Known As Sidekicks)
\n- \n
- Add a new AI Difficulty, 9.5. This sits about halfway between difficulty 9 and 10. Note that you\'ll need to set the Hunter/Warden manually, it defaults to difficulty 8.\n
- Add a new AI Hunter Difficulty, Zerg Rush. This version should have decent income, but should be really aggressive and willing to take fights. A good potential combination with a Special Forces AI?\n
- Add a new AI type that gets an especially powerful hunter fleet.\n
- Add a new quickstart in Extreme (Community), \"The Hunting Badger\" that uses these.\n
- Continue to improve the lobby description of Armada Empire.\n
- Dyson Empire: Fix a bug where any Stronghold could build all the hybrid structures. Now only Spire strongholds can build Spire hybrids; only Zenith strongholds can build Zenith hybrids, and so on.\n
- The Essedarius should be able to load into flagships now.\n
Heart of the Machine
\nhttps://steamcommunity.com/ogg/2001070/announcements/detail/535495308456493112 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910486596\n\nhttps://store.steampowered.com/app/2001070/Heart_of_the_Machine/[ 2025-12-12 21:55:41 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
Recommended Setup
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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