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AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 512
🎹🖱️Keyboard + Mouse
Very Positive (1082 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
5.702 The Erenussocrates Triple

The full notes are here. Everything in this build is courtesy of long-timer Dismiss and newcomer Erenussocrates.

Fixes


The prior build had an off-by-one error that was giving free first hacks on ARSes. That has been rectified! There are a few other formatting improvements and things, but that's the main item on fixes. There are also a number of other improvements to existing mods -- worth taking a look!

More Additions For Coders


If you're a volunteer or mod coder for the game, there are more additions here. In particular Dismiss added a number of things to make hooking in via Harmony (a C# modding tool, basically) a lot easier.

Three New Mods By Erenussocrates!


Visible CPA Bunkers is a simple one that lets you keep track of CPA bunkers, since they can be hard to find. Exodian Blade is notably more involved, and brings back a feature from the original AI War that Badger, Puffin, Zeus, StarKelp, and I had opted not to touch. The Exodian Blade was always an AIWC feature that had stirred mixed feelings in player. A very powerful ship that you can lose permanently? Count a lot of people out. But for people who are into that sort of thing, this mod finally brings that sort of flavor to this sequel. Erenussocrates created it in a way that ties it to the Fallen Spire campaign, which is quite smart, as it probably makes the idea more palatable for more people, and it also gives more variety to the Fallen Spire campaign in the process. Very clever way to get around how naturally risk-averse some folks can be! AIP for ExoWar Units is kind of a nightmare situation in terms of kicking you when you're already down, but it's likely to make really galaxy-ending conflicts even more exciting. I expect this one will be just something that catches on with advanced players, but the concept is really cool.

Heart of the Machine


Heart of the Machine is actually on sale at the moment as part of LudoNarraCon! If you haven't grabbed it yet, now is an excellent time. The massive Update 15 is currently in beta, and should be coming to the main branch of the game late this week. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/


[ 2025-05-07 20:06:41 CET ] [ Original post ]

AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space

GAMEBILLET

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GAMERSGATE

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MacGamestore

[ 1999 ]

1.49$ (94%)
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FANATICAL BUNDLES

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