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New build! Second one of the day: https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.202_General_Bugfixing (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) This one is not super exciting, unless you were impacted by one of the bugs this one fixes. That said, these are some juicy fixes, so YMMV - Fixed a multiplayer exception that was happening trying to bust ghosts. Those darn ghosts again! - (Not a bug, but) Humanity Ascendant now defaults to using all uniform gravity wells the same size as they always have been. It only starts introducing variant grav well sizes in Challenger mode, but you can change your preferences from the defaults in any of the modes. - Beam weapon math has been adjusted and fixed in a variety of places. The spire ships will no longer miss their primary target at the end of a coilbeam, as one resulting improvement from this. - Distributed economy mode wasn't working properly after saving and then reloading. Now it does. - A variety of tooltips in the lobby were missing last build, but are back now. - A complicated fix to an edge case when you're ordering units around on the galaxy map. There was a situation where they would ignore your orders if you told them to leave a planet and then "no wait stay after all" by clicking the planet. Now they listen properly. More to come soon. Enjoy!
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