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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.729_Tech_Vaults.2C_Bugfixes.2C_And_Major_AMU_Updates You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. We're getting very close to coming back out of the beta branch! The largest remaining piece of technical work was a new way to allow for hacks to give you various arbitrary options that programmers can define. NR SirLimbo was needing that for one of his mods, and I also wanted to be able to do this sort of thing as part of my Tech Vault overhaul. So that's now done! The tech vaults in general are WAY more powerful and interesting now. You can't convert them into science anymore, but now they give you four options instead of just one, and they adapt automatically to exclude any techs you've already maxed out. They now also are more than just weapon techs. They now give 2 weapon tech options, 1 hull, and 1 "special" option. This last one could even be a command station class! It's almost a certainty that something in there will be useful to you, and if not the reroll will give you four new options. NR SirLimbo kindly fixed a number of bugs that he found in the main game, and I got a few others. He also majorly updated his AMU mod to no longer error with the latest beta, as well as to add a lot of other new functionality (things like major brownouts, and a bunch (43!?) of core game settings that you can now alter through this mod. One major theme from the last month is killing the entire concept of getting "screwed by the RNG." Randomness is great, but when you are not precognizant, we don't want you to get backed into a corner or have no good options. So a lot of the recent changes are aimed in that direction, while still maintaining the need to think ahead and play smart. Maybe two or three more days before we come back out of beta.
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