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New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.715_Unload_Queuing This one has a number of bugfixes, and then the major new addition is a QoL feature: the ability to queue turning on/off pursuit and attack-move modes, and transport unloads. So you can queue a transport to fly across the galaxy, get into position, and unload in pursuit mode if you wish, now. It doesn't support queuing load commands (waiting for all the other ships to get there is an interesting proposition, particularly when you figure common use cases and how those work), but the current additions cut down on what is hopefully the vast majority of the extra babysitting you might do. (Personally, I am not one for starting a fight on a remote planet until I can actually watch the initial disposition of units, but I do understand that others have different views, and especially for soft targets -- or defense -- that makes sense.)
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