BallisticNG 1.3.1 will be releasing on March 13th! This first 1.3 support cycle release will update an existing track, add a new track and address feedback and issues from the 1.3 release.
Harpstone Update
Harpstone has seen a major scenery rework and some revisions to its layout! We've been careful to make sure the tweaked layout is as compatible with existing leaderboard times as possible.
The new scenery brings together many iterations of the track over the course of the game's development and brings everything up to modern BallisticNG standards.
The layout update sets out to primarily fix the pitlane by straightening it out and making the entrances for both forward and reverse much more approachable. We've also straightened out the jumps landing slalom and removed the chicane coming into the final tunnel as we felt they didn't add anything to the layout and threw off what should otherwise be a straight forward racing line.
https://www.youtube.com/watch?v=VCr9IzEuC8o
Vespera Heights
Welcome to the new free track set in the Lance Systems Virtual Environment! This is an experimental track that has been made to test out ideas for the virtual themed expansion coming after 1.4, building on what was previously done for Nova Park.
https://www.youtube.com/watch?v=cFjb0uLWFMo
More Liveries
Community member NathanCubed has kindly submitted sponser themed liveries for the Barracuda Model B, Barracuda Model C and Aster vehicles! Here's a look at some of them:
Multiplayer Changes
Improved Connection Handshake
With 1.3 we had introduced an issue where the player data sent on server connect could exceed the maximum packet size we've set, which would result in people not being able to connect. This is because of changes to the game's livery system and how we now share that information in multiplayer.
Player data is now sent in individual packets to stay under the maximum packet size. This change will also give us more headroom to add more player data in the future if we need it.
Bans
It's now possible to ban people from lobbies. This works for both IP and Steam lobbies and the ban lists are stored in plain text under
User/Config for you to edit at any time. IP strings are stored for IP lobbies, Steam IDs are stored for Steam lobbies.
The in-game kick menu has been updated to a manage menu, where you can both kick and ban players.
Shield Bar Lobby Setting
Lobby hosts can now disable the shield bar UI element to keep everybodies shield levels hidden from those who have shield bars turned on. This can be useful if you want to prevent people from targeting others they know have low shield energy.
Other Changes
Stunt Height Aid
Some people have noted that they find it hard to determine when the ship is grounded or not in Stunt, so we've created an additional visual aid to help with that. This is enabled by default and can be disabled with the
Game -> General -> Stunt Height AId option.
Stunt Steer Roll Option
We've added an option in the controls menu to disable rolls being triggered by steer input so you can now get twitchy in the air without worrying about accidently rolling!
Campaign Unlocked Scorplet
The scorplet is now unlocked by beating the Aster League Forklift Certification campaign event with a gold or platinum medal. As this is no longer classified as a cheat ship, it will also be able to set leaderboard times!
[ 2023-03-04 16:35:22 CET ] [ Original post ]