Hey everyone!
This is a new format of announcement I'm starting where at the start of each month the changes to the game's beta branch will be summarised for the previous month. So to start this off, here's the summary for September!
Also, if you want to keep track of beta branch updates there's a new thread I've been keeping updated which you can find here - http://steamcommunity.com/app/473770/discussions/5/1495615865217094819/
Point to point tracks
Point to point tracks have been implemented, internally this feature is going to be used for short objective based tutorial tracks coming in the final campaign but these are also available in the Ballistic Unity Tools, mentioned below.
Photomode Controls
You can now tilt and zoom the camera in photomode using a controller, hold down the menu special bind and use the right analog stick to adjust both of these settings.
Sounds and Music
The wall scrape sound has been updated to give more of an impression of metal scraping. Shiftdelete, one of the game's contributing composers, has sent over his new song Antigraviton to be used ingame. This new song is used both in-game and as a menu song.
Have a listen over on Shiftdelete's soundcloud - https://soundcloud.com/shiftdelete/antigraviton
In-game changes
The firepower stat has now been implemented, the default ingame teams are currently still using the default value of 1 but any custom ships will not have their firepower stat applied.
The donator liveries have also been finished and will be ofically available when the new menu goes live! Wyvern's illumination map was also fixed, it hadn't been updated to the MkII model's texture map.
Menus
A UI tooltip system has now been implemented, this is currently only active on the new menu but will be rolled out across all interfaces over time.
Speaking of the new menu, the new menu now has some basic screens setup! You can now check out the new options menu from it and access the custom race screen, there is also a brand new quick race screen which will discussed at a later date.
Ballistic Unity Tools
If you're working on custom tracks, make sure you reimport the unity package for the following updates:
- Added point to point scene toggle to scene references script - the middle checkpoint laser becomes the end of the track when this is enabled
- Added Survival Ignore script - attach this to any objects you want survival mode to ignore when updating meshes and materials
- Added three new shaders
Additive - additive transparency with no lighting, usful for effects like light shafts
Additive Vertex Alpha - ditto, but vertex colors are applied (vertex alpha is used to affect transparency)
Vertex Lit (No Clip) - same as VertexLit but isn't distance clipped
[ 2017-10-02 16:33:18 CET ] [ Original post ]