After many years of peace between the Five Kingdoms, dark clouds are gathering over the realm of humans and elves. After an attempt to assassinate the Elf King, life's delicate balance, which was only maintained through the magic of the Sacred Truce, has come to end. Friends and neighbors are beginning to turn against each other. Suddenly the tiny village of Saddletown becomes the centre of attention for the entire kingdom – according to the elves it's where the would-be assassin is hiding. It seems that the people of the town must answer for his crimes.
The mayor of Saddletown invites the emissary of the Peacekeepers Guild for a meeting. The ongoing peace between humans and elves and the fate of Five Kingdoms are in his hands.

Features
- Play 32 minigames to discover the history of the Five Kingdoms!
- Visit 43 unique places in the world of the elves!
- Travel through a land of magnificent adventure!
- Find cleverly hidden objects!
- Face the magical runes and unlock all 24 achievements.
Comrades!
Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game .
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.
4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
Minimum Setup
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 3 GB available space
Recommended Setup
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 3 GB available space
[ 6520 ]
[ 2504 ]
[ 4798 ]