Game features and mechanics
- Tests your awareness and coordination
- Score points by hitting bricks
- Bricks will sometimes drop buffs and debuffs to your game
- Some add extra balls, change speed, alter paddle size
- Each ball you keep in the game multiplies a brick's value
- Speed of the ball also multiplies brick value
- More features, game modes, and mechanics planned

Hello, I know I set my goal for the level editor to be done before the beginning of August, but for a variety of reasons it's going to take a little longer. Basically, other life activities took precedent and making the editor turned out to be a little more complicated than I thought.
Nevertheless, I have the very basics of the editor working in the testing branch of Brickfest You will be able to place objects, alter their properties, alter coloring, and export. Most of what needs to be there is there, but the UI still needs refinement, there needs to be an option to load created levels, workshop support, and various other things here and there.
You can try out the level editor in its current state by downloading the testing branch of Brickfest. Right click the game in Steam, go to properties, go to betas, select the testing branch and use the access code "LAKEWOODCIRCLE".
As always, feedback is encouraged.
Minimum Setup
- OS: Ubuntu 16.04 or similar
- Processor: 2GHz dual-core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 capable GPU
- Storage: 100 MB available spaceAdditional Notes: Satisfactory performance on integrated GPUs cannot be guaranteed
Recommended Setup
- OS: Ubuntu 16.04
- Processor: 2GHz Intel Core i3. AMD FXMemory: 4 GB RAM
- Graphics: OpenGL 2.0 capable dedicated GPU
- Storage: 100 MB available space
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