





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi all, We've been working hard on fixes, but with our new internal process: the builds are coming out slower due to being reviewed by our testing department. Since some of the bugs we've fixed are pretty damaging to some players, we've decided to re-introduce the "xbranch" that we used to have to let you get access before it has gone through our full QA department for sign off. (We test internally as developers, but it hasn't gone through a third party audit.) Of course the disclaimer is that since they're untested: we don't guarantee anything. It could crash, call you names, or tear a hole in the space-time continuum. We really can't say... All that being said, the xbranch is now available in the BETAS section of your game properties (right-click->properties in steam) Here's some of the fixes we have in the xbranch now: - Fixed a number of issues where loading games would not get pas the Creating Adventure section, or character selection - Fixed an issue on mac and linux that resulted in crashes when entering Harazuel - Fixed an issue on mac and linux that resulted in a soft lock when entering a Tavern fight - Re worked the balloon rescue logic in the event that there are no living players in a balloon but the balloon is still flying - Rebalance on disease propagation - Rebalance on Golems, and life drain - Fixed an issue where a soft lock could occur when a chest is revealed after various encounters - Fixed an issue where a soft lock could occur when an identify scroll is used on a chest after various encounters Enjoy your weekend!
[ 6081 ]
[ 1502 ]
[ 2068 ]