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Name

 Timespinner 

 

Developer

 Lunar Ray Games 

 

Publisher

 Lunar Ray Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Co-op 

Release

 2018-09-25 

 

Steam

 € £ $ / % 

 

News

 23 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 10 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/368620 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Timespinner Linux [61.43 M] 


 Timespinner Content [347.65 M] 




LINUX STREAMERS (6)
ozonedtwdeadlinuxlillyspikeswafflesoup
marcmagustrap_exit




Summer Update

Hello, everyone, welcome to summer! I hope you all had a wonderful spring season and are ready for the changing weather. We had a fairly mild spring here in Seattle. Let's hope the summer is mild, too! :D

Development on Timespinner has been going well, although it really feels like a "Slow and steady wins the race" sort of thing. It's not really possible to rush this sort of project, so it's just a matter of putting in the time everyday to make the game better and better!

Development Progress

Last update I mentioned that the next two big tasks to complete were: putting over 100 pages of text into the game and finishing up the Kickstarter Backer content. Here's how those two things are shaping up.

Cutscenes, Dialogue, and Lore

Since the last update, we've finished putting all of the text into the game and making it accessible through playing the game naturally. One can now play through the game from start to finish, trigger all of the cutscenes, complete quests, and collect every readable lore item!


An enthusiastic librarian welcomes Lunais to Lachiem!

The only content in this department that needs to be finished is character animations during cutscenes. It's no good when a character slides on screen without a walking animation, right?!

Kickstarter Designer Backers

I've also been working steadily on putting all of the Kickstarter Backer Designer content into the game. This includes new enemies, bosses, and orbs. I've nearly finished all of the Backer enemies and orbs, and just started on the 3 new bosses yesterday!


A Backer-Designer's Passive barrier ability and a new enemy!

After I finish this new content, all that's left is to polish the game! Hurray!

New Music!

I'm not the only one who has been busy making stuff for Timespinner. Jeff Ball, the game's composer, has also been hard at work creating the soundtrack. The past few months we've been focusing on finding a unique musical style that fits the game and is also super awesome. I believe we've found that style! Here's a song for the "village" of the game.

Timespinner - Sanctuary

An abandoned temple in the past. Lunais finds allies here who are seeking refuge from war.

Isn't this song absolutely wonderful? Go Jeff, go! :D

In Conclusion

Thanks for taking the time to read the update! If you'd like to ask any questions, please send me a PM on here, or better yet, stop by during the Weekly Development Livestreams on Twitch (Every Tuesday from 1-4pm PST) to say hi!

Alright, take care everyone! Catch you later at the Autumnal Equinox!


[ 2017-06-21 21:33:51 CET ] [ Original post ]