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kschhhhh - Release v0.7.0 uhhh 9er, you are cleared for takeoff. We are super excited to announce the biggest change yet to Basketball Classics: two brand new dynamic dunk systems! Outmaneuver your opponent in style while catching some serious hang time. Or, shock the crowd with a miraculous chasedown block. These changes not only add variety visually, but change the gameplay in a big way. The new interactive dunk system puts you in control of the dunk, enabling you to move freely in the air to create dunks on the fly (Reverse Double Clutch, oh yeah, it's in there), all while you avoid the defender to slam it home! We owe a huge thanks to you for the feedback within our forums, input from the NLSC group, and a fantastic write up from the Retro Sports Gamer crew. We feel these additions transform Basketball Classics and it would never have happened without your help! Then above all, we want to send a BIG shout out to Akihiko Shimoji. As lead programmer of the masterpiece Tecmo Super Bowl, Akihiko has proven himself to be one of the leading innovators in the history of video games. We searched out his help, hoping to make Basketball Classics an impactful entry into the world of gaming. These changes were largely motivated by his humble advice and insight. Hopefully you feel as we do, that these changes enhance the gameplay and involve players in new creative ways, while still maintaining the retro appeal that we all love! On with the release notes: NEW – Two new dunk systems: interactive and chasedown! UPDATED – Defender improvements: smarter AI, a little bit quicker, adjustments to the speed ramp – AI and difficulty tweaks across the board based on user feedback BUG FIXES – Fixes a rare crash involving timeout menus – Bug fixes for player speeds, visual glitches, etc. Please give it a try and let us know what you think! As always, find us in the Community Hub or on Twitter/Instagram @namo_gamo. Talk soon!
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