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Project: Gorgon
Elder Game, LLC Developer
Elder Game, LLC Publisher
2018-03-12 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (2180 reviews)
The Game includes VR Support
Public Linux Depots:
  • P:G Linux [7.37 G]
Available DLCs:
  • Project: Gorgon VIP Membership
  • Project: Gorgon - Extra Character Slots Pack
Update Notes: June 9, 2025

The main focus of this update has been technical: we're now using Unity 6! This is a major version change to our game engine, so expect the unexpected in terms of bugs. Please report weird things you find. Besides the version upgrade, we've also spent time on other technical aspects of the game, along with a random assortment of other fixes and changes and new stuff. (Statehelm is still in heavy development, and still 1-2 months away. This is a *big* city -- by far the biggest we've ever done! But it's coming along nicely.)

Art/Props Fixes


  • Serbule Inn facelift
  • Art revisions to Dark Chapel dungeon
  • Tweak waters in all outdoor zones to improve reflections and better reflect the sun/moon light
  • Fix graphical issue between fog and trees in Anagoge
  • Tweak rock collisions in Kur near Ratuk
  • Fix Rahu's horizon
  • Fix infernal egg dropped appearances
  • Fix broken beds in Eltibule
  • Fix for sleeping underneath a bed in Ilmari instead of on top of it
  • Fairies should sleep more comfortably in beds now
  • Fix coffin in Truxartis' hideout
  • You can now strafe left/right while swimming and flying
  • Enemies will no longer get stuck on a certain rock in Necromancer's Courtyard
  • Fix a few pathfinding issues in Povus Caves,
  • Fix some issues with water rendering in Povus Caves (and possibly other dungeon)

New/Changed Content


  • A new puzzle has appeared in Rahu, providing Lore XP when solved for the first time,
  • Furlak in Rahu offers 2 new quests,
  • The quest "Stop the Aktaari! (Repeating)" now requires the player to have at least one level 70 combat skill
  • Ungulates are now slightly more abundant in the world, to ease the XP curve when leveling ungulate genetics
  • Add more charged boars to Dark Chapel,
  • Add dedicated rhino spots to Rahu & Fae Realm,
  • Analyzing wild horse genes gives double the experience as it used to
  • Add a new Item Sacrifice altar to Serbule Hills - it has existed in our data files for many years but was never actually turned on!
  • A lore item in Eltibule that was previously unobtainable can now be interacted with
  • Adjust wording of a Strange Altar in Vidaria to better indicate where to go to solve it
  • The unmarked altar in Vidaria can now be used every 30 days instead of 90
  • Reconfigure the way a certain 6-sided coin works
  • Ferris Blueheart is now too busy to chat with anyone below level 30 combat skills, and only accepts gifts from and hands out favors to those with level 70+ combat skills
  • Liamu no longer gives a Demonic Research Scroll as a favor-up gift
  • Increase spawn rate of Lesser Behemoths in Vidaria
  • Adjust spawns of Demonic Overseers and Justiciars in Vidaria, so at least 1 of each type is always present. They still abide by the laws of spawning, so you may have to wait a few minutes after killing one for another to show up

Monster Fixes


  • Touch up appearances and animations for dozens of creature types. This includes:
    • Fixing animation bugs
    • Polish animations, in many cases speeding them up so they look more realistic
    • Add idle animations that trigger every once in a while, making the world feel more alive
    • Randomize many creatures' idle animation speeds, so 2 of the same type of creature standing next to each other will no longer remain completely in-sync
    • AI-driven monsters now adjust between their walk and run animations; previously they always used just the walk animation
    • Most non-bipeds now stick to the ground realistically (based on your Non-Bipedal Ground Alignment setting, of course),
  • Big Golems now explode when destroyed, and their individual pieces obey physics (this is tied to a new setting which can be turned off, and is off at low graphics settings - "Death Physics")
  • Speed up some bat attacks so they are faster than global cooldown (this impacts both monster bats and player bats)
  • Fae bees, bears, and rhinos have their original anatomies once again, instead of Fae anatomy. Changing their anatomies had unintended consequences on their behavior as pets

UI/Settings Fixes


  • Fix missing "Genes" button for some pets in stables
  • Fix "0 Quests" being reported in the quest window
  • Long character names no longer wrap in the target UI
  • Work Order for "Awesome Throwing Knives" is now correctly labeled "Superb Throwing Knives"
  • Fix typo in Ratkin Digestif error message (disgesting -> digesting)
  • The Lore Skill's report should now be completely up-to-date, and all Max Lore XP values should be accurate.
  • Improve shadow rendering; they should not flicker as badly in outdoor zones
  • Shadow Distance setting is now capped at 500 (previously 1000)

Skill and Ability Fixes


  • Corpse Talking 51-60 unlock now accepts Shamanic Infusion as an alternative to Necromancy level requirements
  • There is now an alternative method of unlocking Corpse Talking 61-70, which does not require Priest levels
  • Ratkin Digestifs now last through zoning, and correctly give Power Regen instead of Health Regen
  • Increase health restored for Reconstruct 7 (200 -> 230), so it's not the same as Reconstruct 6
  • Druid treasure effect "While Druid skill is active: abilities that have Burst targeting deal +X Nature damage over 8 seconds" was dealing Poison damage by mistake
  • Butterfly Harnesses were racial-slot equipment instead of belt-slot equipment as intended
  • Druid treasure effect "Rotskin deals X Nature damage to health over 12 seconds" now displays correctly in the ability tooltip, and actually does direct health damage
  • Treasure effect "Embrace of Despair becomes a Sonic ability and deals Nature damage instead of Psychic. Sonic Ability Damage +45% while Vampirism skill active" was accidentally affecting Eclipse of Shadows instead
  • Treasure effect "Bite attacks deal +24% damage and hasten the current reuse timer of Blood Mist by 2 seconds" only worked for the two bite attacks in the Vapirism skill; now works for all bite attacks
  • Treasure effect "Song of Bravery has a 30% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +50% damage for 5 seconds" actually boosted damage by 25%, not 50%. We've split the difference and now the description and effect both agree that it adds +33% damage

Skill Synergy Bonus Levels


Added some new synergy bonus levels:
  • Unarmed: Endurance 60, Cow 75, Deer 75, Pig 75, Rabbit 75, Lycanthropy 75, Giant Bat 75
  • Sword: Calligraphy 75, Bladesmithing 25, Bladesmithing 50, Bladesmithing 75
  • Lycanthropy: Rabbit 70 (know your prey), Pig 70, Howling 50
  • Rabbit: Survival Instincts 60
  • Fire Magic: Jewelry Crafting 70, Ice Magic 80, Alchemy 60
  • Ice Magic: Ice Conjuration 25


[ 2025-06-09 23:23:14 CET ] [ Original post ]




GO ON AN ADVENTURE

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD

When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES

In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?

JOIN THE COMMUNITY

The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:

  • Live Events with a focus on story.
  • Mechanisms For player-created quest content.
  • Player housing (limited and instanced).
  • Player-managed shops and vendor stalls.
  • In-game communication tools like bulletin boards.
  • Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).

HELP DEFINE THE GAME

During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Quad Core Processor 2.4GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070Network: Broadband Internet connection
  • Storage: 10 GB available space

GAMEBILLET

[ 6113 ]

16.57$ (17%)
13.25$ (12%)
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GAMERSGATE

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1.58$ (77%)
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4.46$ (70%)
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1.05$ (85%)
9.0$ (77%)
MacGamestore

[ 1831 ]

17.49$ (20%)
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1.99$ (87%)
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2.49$ (75%)
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0.99$ (80%)
1.49$ (85%)

FANATICAL BUNDLES

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