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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The beta version of our next release (version 1.11.15) is now available for public testing! It's been a long time since our last STEAM update, but we've still been making improvements to Tiny Bubbles. To access the beta in your STEAM library, join our discord server and then follow the instructions in the #announcements channel. You'll need to have Tiny Bubbles already in your STEAM library; we are not issuing new STEAM keys at this time. The beta includes many content improvements, optimizations, and support for the latest hardware. This release is available for Windows (32/64-bit), Mac (Intel/M1), and Linux(64-bit).
1. Pine Street Codeworks is supporting Indie Megabooths Going Away Sale! Indie Megabooth has supported us and so many other indie devs over the years at events like PAX. We hope to see them back in action soon. We are offering Tiny Bubbles at a 40% discount and a portion of sales goes to support their fantastic team.
2. During the sale, I'll be live streaming the game with lots of gameplay tips, stories, and dumb jokes. Here's the schedule:
We are doing our biggest sale ever on Tiny Bubbles. Starting today, Friday Sep 27th at 10 am PST, Tiny Bubbles is 50% OFF FOR 10 DAYS ONLY! Pick up one of the most unique indie puzzles games of 2019, for the lowest price, until midnight Sunday, October 6th.
Tiny Bubbles has won tons of industry awards for it's uniquely fun and relaxing strategy gameplay. Taking the best parts of games like Tetris, combined with the logic of some of the best thinking puzzles games of the past 20 years. Mix with never-before-seen bubble physics and you'll have an experience that will surprise your brain with each new challenge.
Hello Puzzle Poppers!
This is the first major update since Tiny Bubbles released in May and I have some good things for you in version 1.3.50 (the "Blue Cloud" update):
We've added 6 leaderboards that track top scores in the community for the 3 Arcade worlds. When you complete all the puzzles in an Arcade world, the best time to win each puzzle is added up, as well as the total moves remaining when the puzzle is won. You can replay the puzzle as many times as you want to try and beat your best time or moves score. This will then update the total score for the world's leaderboard.
A good strategy is to use the Bounty Bonus to collect extra moves and that way you end up with more moves left when the goal is achieved. You'll probably play a little differently, depending on whether you're going for best time or using fewest moves.
My grandfather had tremendous influence over me as a boy, spending summers with him out in the woods of New England. He would marvel over the structures of leaves, molds, and tiny forest creatures. At dinner he’d go on and on about how fascinating the world was, and had a particular interest in minerals, metals, and soap bubbles. I didn’t know until later that he was a rather well known scientist at M.I.T. His work inspired the bubble clusters and strange physics in Tiny Bubbles. He was also color blind.
Color blindness is not rare, in fact almost 1 in 10 males has some degree of color disability, usually in the red-green part of the spectrum.
My grandfather’s color blindness was never a disability, in fact it helped him appreciate structures in nature where others did not. When I was 13 years old he sent me some bubbles to color in for a lecture he was giving. He needed my help because of his color blindness. He would have had the same problem playing Tiny Bubbles, had I not taken the effort to make a color blind mode in the game.
While many developers use patterns or icons to make their games accessible, it was important to me to make a colorblind mode that was authentic to the original game. After a lot of testing, my color blind friends and I came up with a new color palette that works for all 3 color blindness types and defines new color mixing rules that are easy to remember.
When showing Tiny Bubbles at shows like PAX or SXSW, people come by and play in groups. Often I notice a gamer standing behind a friend watching the friend play. Later they would come up to me and tell me how they had dismissed the game, like so many others before, when they first saw it. The gameplay was based on color. But while watching their friends play, they noticed this prompt appear:
If you have the most common color blindness type (Protanopia), you'll see that a lot of the colors are the same (simulated):
When you select the [Too Similar] button, you get this next screen:
I like this approach, it's similar to how first-person shooters sometimes have a test for reversing the Look Y-Axis while you're playing the game. I hope you agree it was worth the extra effort.
You can help us by telling our story about color blindness in games. Share this article. Maybe it will convince other game developers to think more about color blind players.
-Stu
Creator of Tiny Bubbles
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February...the month of love. It's also the month when we open up Tiny Bubbles to a limited number of community testers! The goal of the beta test is to find any glaring bugs with Windows hardware before we launch. We don't expect anything major, but you never know.
If you're interested, add your email as a candidate by going to pinestreetcodeworks.com and clicking on SIGN UP. Check the [x] Windows option and Submit. POP!
Within two weeks, you'll received an email if you were accepted. Good luck and thanks!
-Team Tiny Bubbles
February...the month of love. It's also the month when we open up Tiny Bubbles to a limited number of community testers! The goal of the beta test is to find any glaring bugs with Windows hardware before we launch. We don't expect anything major, but you never know.
If you're interested, add your email as a candidate by going to pinestreetcodeworks.com and clicking on SIGN UP. Check the [x] Windows option and Submit. POP!
Within two weeks, you'll received an email if you were accepted. Good luck and thanks!
-Team Tiny Bubbles
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