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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
MORE LEVELS! Was: 89 levels out of 120 released Now: 119 levels released, 1 RIP This is the final version of the game. 119 levels. More levels incoming later, but they are not main content of the game. There are also Challenges. Have fun with them. The Early Access stage of the game development is finishing. After a week or so we will give the game Final Release. Surely, still there will be updates, new levels, fixes, etc. Still we need your support as bug reports and valuable feedback. Thanks for being with us in Early Access! Full changelog: New content: - New zones: Space/Space 2 - recommended for everyone. There is something totally new. Lifts 2 - VERY difficult levels, recommended for those who like Lifts Twins 2 - difficult and tricky twin levels, required for plot and main gameplay line Final zone - the main plot ends here. OR NOT? Let's find this out... - Challenges system: beat level V to unlock it. Challenge achievements cannot be earned now. Let's complete as many Challenges as possible and accumulate your achievement counters. On final release we will unlock these achievements for those players with enough completed challenges - New levels in Key Tricks zone - recommended for those who like this zone - Some new dialogs for all levels - Our plot is complete: added some movies to show you the storyline - Secret ending UI: - Fixed hotkeys work - Added confirmations on dangerous hotkey actions - Added quit game button on game pause menu - Added videos section on game pause menu Bugfixes: - Fixed levels Duck, Upkeep and Closer to prevent some solutions seem too easy - Fixed lift signs on Two Pits level - Fixed some texts shown non-localized - Fixed bug when misclicked minimap could lead to unwanted level loading - Fixed bug when just-activated twin activates an object with no command to do it - Precaution measures to prevent some Mac OSX crashes Gameplay: - Multi-sign buttons now shows more informative signs Achievements: - All achievements are now working fine, except challenge achievements, whose max counters are set to 1000. These achievements can now just accumulate counters, waiting maximums to be set later
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