Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
Hello!
The game has been updated to fix some issues and expand on recently added features! I have more stuff on my list of needed fixes and known glitches, these will be addressed in the upcoming week and see an update either next sunday, or tuesday/wednesday the week after.
0.9 -> 0.905
- Added lighting to atmofleets, trains and monorail trains.
- Enabled painting mode in flat world shapes.
- Removed screen shake when placing props.
- Added count randomization to prop scatter mode.
- Painting now properly deducts credits.
- Turned of shadow casting on prop holograms.
- Clarified button states in options menu.
- Resized prop colliders.
- Added sound effects for painting and placing props as well as when removing props.
- Removed placement hints for painting.
- Fixed messed up rotations for buildings! The issue was due to a non-normalized vector in some obscure optimized code.
- Fixed starter blocks being added to flat worlds.
- Fixed road hologram being blue despite being outside of city bounds in flat worlds.
- Fixed incorrect sound playing when placing bus stations.
- Fixed city hall and mayor's house being in the wrong position the building menu.
- Fixed overflowing text items in option menu.
- Fixed mid sized (3x3) zones not clearing existing props when placed.
- Fixed "loot boxes" not being clickable when they appear in the city.
- Fixed missing carbon power plant.
- Fixed missing concrete plant.
- Fixed props and painting being locked on challenges and campaign levels.
- Fixed props not having the correct up position at times (leading to flying trees!)
- Trees are now batched properly and more performant.
- Fixed being able to move buildings outside of the world when playing on a flat world.
- Fixed grid display being locked in one position when moving buildings.
- Fixed buildings being left lifted when switching from moving building to bull dozer while a building is lifted.
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
Recommended Setup
- Processor: 3GHzMemory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
[ 6419 ]
[ 2200 ]
[ 4325 ]