Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
Hello,
A new version is live:
0.864 -> 0.8641
- Added a first iteration of interpolating between building efficiency values. This should make stats lets jumpy.
- Second density mixed and upper class tier commercial 3x3 buildings added.
- Adjusted 3x3 zones' collider size to allow for nearby monorails etc.
- Circular paths for monorails and vactracks now possible (vehicles travel along a circular path instead of returning at the last stations).
- Fixed missing night lighting for a set of the more recently added commercial buildings.
- Fixed monorail track collider in new station.
- Fixed null ref error sporadically occuring when moving buildings.
- Improved performance for vactrack and monorail calculations.
- Improved performance of road calculations.
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
Recommended Setup
- Processor: 3GHzMemory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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