Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
Hello!
As mentioned last week, I'm currently working on a bunch of QoL-improvements. I've finished up a set of them and it seems a good time to release them, while continuing work on the new decorations behind the scenes.
Here's what's new:
- Fixed roads connecting from under bridges and decorations, this was an accidentally revived bug.
- Fixed population requirement for next density zones at max density being displayed.
- Fixed range display overstating building range slightly.
- Fixed range display on buildings already placed.
- Fixed missing aeroport icon.
- Fixed cost not displaying when placing vactracks and monorails.
- Fixed missing output display for sanctuaries in the building info panel.
- Added proper bridge holograms when placing bridges.
- Added a prop manager that is tied to the day night cycle. Cars now only appear at night time at stadiums and conventions centers.
- Added input resources into cost info panel.
- Changed it so that the flip building tooltip only shows up when placing a flippable building.
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
Recommended Setup
- Processor: 3GHzMemory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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