





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello, The game has been updated! Additions and fixes since 0.79: 0.79 -> 0.80 - Residential quarter buildings now enabled only when adopting an ideology. - Added ideology unlock icon. - Added color indication on timer slider for revolution. - Updated some of the translations with new terms. More work on overall translations will be done once ideology is fully implemented to get all localizations up to par. - Changed disaster likelihood during revolution. - Added an education affector so that education locally is affected more by changes in overall education policy as well as ideology. - Added passive effects of ideology buildings - Started adding ideology building transformation into culture buildings when switching ideologies. Additional work will be done shortly. - Fixed incorrect sign in ideology effect on crime (revolutions had positive effect on crime, not negative). - Fixed population growth behavior during revolutions, was pushing people INTO the city, rather than out. - Fixed UI, so revolution immidietly resets the revolution timer. - Fixed null ref error in ideology building unlock script. - Fixed cost info credit display issue (credits marked red even when you have enough money). More to come in the upcoming week, particularly around ideology and ideology building effects. / Nick
[ 6081 ]
[ 1481 ]
[ 2067 ]