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Hello!
Work on the UI is moving forward, but I've decided to take a small break to get some work variety.
The next version of the game will see the addition of a goods port building. This one will be the first of a new type of building - booster buildings.
Currently, there are good and bad buildings. For example industry buildings are considered bad by residential buildings, while schools are good. To get the city to grow, things need to be built in such a way that good buildings are in reach, while bad buildings are kept at a distance.
Booster type buildings, on the other hand, will not be required to get things to grow, but will boost efficiency of nearby buildings. Goods ports for example will boost the output of nearby industry by a couple of %-points.
I have a few ideas for buildings that will boost commerce and hotels. So more on that later on!
Other than that, 0.5 is scheduled to launch next monday (monday the 8th of february).
/ Nick
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