Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
Hello,
Version 0.4 is now live - Here's what's new:
- Wood burner building added.
- Water tower building added. Similarly to how the small wind turbine works, this one is suitable for small communities or as a combination between decoration and utility.
- A couple of themed decorations added (industrial and commercial parking lots and a lot for containers).
- Tourism advice added.
- Number of people categorized as "ill/unhealthy" now depends on overall health levels of the city (used to be static).
- Redid the calculation management to make it easier for me to overview, but also make it a bit more effective.
- Partial calculation implemented replacing sequential to allow for proper Aeroport funtioncality (merging networks that are not connected by roads or have an Atmoport).
- Made consumption code more efficient (cuts the time it takes to calculate consumption to 1/6 of before). Should increase calculation performance particularly in large cities, ensuring calculation "ticks" aren't missed.
- English policy descriptions added as tooltips. Translations will be added in future versions.
- Policies tweaked/fixed:
- Fire safety regulation effect increased. Cost changed from fixed to variable (overall it makes it cheaper up until about 80k citizens).
- Unauthorized tenant ban did nothing, now properly decreases crime marginally and increases happiness.
- Rent control added to residential growth function.
- Tenant union ban added to residential growth function (negative effect).
- Rent assistance adjusted from cost per citizen to cost per lower class citizen and lower class unemployed citizen.
- Incentivized goods reuse now affects industry output (negative effect). Lower demand for goods.
- Ban on public advertisement cost is now relative to how much public transport there is in the city.
- Worksite safety legislation cost tweaked.
- Consumer rights regulation now affects happiness (positive effect). Negative effect on business.
- Employment training program cost adjusted.
- Subsidized preschool attendance now also boost labour participation and education.
- Homeless/animal shelter policies now affect land value positively.
- Subsidized student public transport program only costs money if there is actually a public transport system in the city.
- Subsidized birth control, decreases the number of young people (marginally), boost labour and old people.
- Family planning, decreases the number of young people (marginally, but more than sub. birth control), boost labour and old people.
- Pop control program, decreases the number of young people (marginally, but more than the above policies), boost labour and old people.
- Fixed being able to rotate aeronautics station.
- Fixed enable/disable building button not toggling icon in building info panel.
- Fixed building info showing total population by class instead of labour output by class for residential buildings.
- Fixed water block shader displaying a seam between sections of water blocks, shader should also be a bit more performant now.
- Fixed upper class 4x4 hotel texture.
- Fixed bridge lacking normals (made it look a bit off colored).
- Fixed traditional farms not being rotatable.
- Atmoport now requires labour input.
- Changed anti aliasing (again), as jittering was horrible.
- Repair particle added.
- Mayor's house now triggers fireworks.
- Nuclear waste storage building resource requirements lowered. Also increased capacity.
- Nuclear power plant no longer stores waste. A storage or radiation neutralizer must be built to prevent waste.
- Nuclear waste storage code switched to simplify other aspects of resource calculation and management.
- Nuclear waste produces illness if not managed.
- Increased power output from small wind turbines from 25 to 30.
- Wind turbine max output is now affected by wind and by research into turbines.
- Citizen happiness now affects growth condition. If citizens are happy, the requirements for education, health etc. in an area will be slightly lower.
- Lowered visibility for certain props slightly.
- Tooltip box now of variable size depending on content.
- Fixed tooltip for stored water and electricity in the city statistics window.
Next version is scheduled for October 19th!
/ Nick
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
Recommended Setup
- Processor: 3GHzMemory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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