Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
Hello!
0.32 is live and comes with the following changes:
New stuff:
- Upkeep cost added to cost info panel.
- Lots now have a colored edge so they are easier to spot.
- New template added.
- Trading now affects demand (and as such prices of resources) differently. Function now uses city population as a proxy for global demand, so a bigger city can trade larger quantities without affecting demand as much.
- Trading food or building materials now also shifts the price for substitute resources (other foods etc.).
- Public transport requirement view added.
- Square decoration block added.
- Vactrackstation end pieces added.
- Added amounts of resources produced in the city into the city statistics panel
- Added education and health produced into city stats.
- Added some directions in the modifier window. There's now also a delete option and timer.
- Added colors to show if a resource is missing in a goods ticket. Also button to approve is now disabled if a resource is missing.
- Added some population milestones as notices.
Adjustments:
- Tweaked food requirements for residences to make demands a bit cleaner. Farm output adjusted to reflect lower requirements for cereal and legume.
- Tweaked what resources are demanded in goods tickets and lowered the demanded amount.
- Tweaked Depth of Field to increase near camera blur.
- Tram placement now revers avenues into regular roads.
- Depth of field refocusing speed increased.
Fixes:
- Fixed education and health calculations for available seats/beds.
- Fixed 2x2 density 2 commercial having incorrectly placed colliders (too high up), meaning roads could be built underneath.
- Fixed a very rare occurence of null in calculation manager.
- Fixed getting color for monorails in building info panel.
- Fixed not being able to build certain decorations near water in campaign and challenge levels.
- Fixed broken material import in retromode.
- Fixed cities not lighting up at night time when loaded.
- Fixed plaza collider preventing placement.
- Fixed monorail turn piece collider.
Next version should drop in about two weeks as it includes reworking the road connection system along with traffic, so it will require a bit of time to get functional (break it and then fix it again time!)
/ Nick
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
Recommended Setup
- Processor: 3GHzMemory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
[ 6419 ]
[ 2200 ]
[ 4325 ]